With the whole plate and only the number into the green region, with "emissiveStrength":2 In my opinion 15 is way too much, low values are more realistic. EDIT : added a 3rd option with the same plate, green background and white number but green emissive light.
I know tried first one with light blue. But if background of numberplate should not light up, only a stripe and the numbers I think the colored numbers would be easier to see different classes. Think the full lit numberplate becomes flat and not glowing. But I must test more, before editing 20 skins.
My understanding is these lights are always on in practice, so it was left on the entire time for simplicity sake. Linking this up to say headlights would have made it somewhat more complex.
Thx, fair enough. in that case I think these values will be an overall compromise Code: "GreenEmissive":{ "emissiveColour":[ 0.47, 0.77, 1, 1 ], "emissiveStrength":3 }, Blueish tint to the letters and with low light emission, so its not dominant in daylight, but usable in nighttime.
@Art_Pereira its representing the color RGBA where 1 is 100%. Code: "GreenEmissive":{ "emissiveColour":[ 0.47, //red 0.77, //green 1, //blue 1 //alpha - transparency is 0 ], "emissiveStrength":3 // how bright },
Could not make it work properly. This is the JSON file I used for an Aston Martin GT3. Are the new lines properly inserted? Thanks in advance!!
this works, removed my comments "//..." and rearranged the green part, though I dont think that was the problem.
Thank you very much, Thomas! I will try this later. Btw, only the part we want illuminated should be set to the green region?
will we have the possibility to do the same thing with another layer, in order to make the numbers and a different colour for the led
if you use white as glow, it will easier illuminate the colors below (but not as great imo) and the colors would be visible in daytime.
Hi, Track Limits in GDB Are the old settings still effective or just the ones mentioned in the instructions? or Thanks
See the line above in the documentation... "Much of the previous per track customization has been removed at this time. Note you do not need to specify these unless you wish to change them. The only settings that are available at present and their default values are:" https://docs.studio-397.com/develop...neral-tracks/track-limits-track-configuration
@Alex Sawczuk What was so wrong with the "old" settings? On which IRL track are penalties given when a rider touches the wall?