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With the whole plate and only the number into the green region, with "emissiveStrength":2

In my opinion 15 is way too much, low values are more realistic.

EDIT : added a 3rd option with the same plate, green background and white number but green emissive light.
 
Last edited:
You can colour the texture appropriately and not require colourization in json (as well as having other areas be different colours)
I know tried first one with light blue. But if background of numberplate should not light up, only a stripe and the numbers I think the colored numbers would be easier to see different classes. Think the full lit numberplate becomes flat and not glowing. But I must test more, before editing 20 skins.
 
My understanding is these lights are always on in practice, so it was left on the entire time for simplicity sake. Linking this up to say headlights would have made it somewhat more complex.
 
My understanding is these lights are always on in practice, so it was left on the entire time for simplicity sake. Linking this up to say headlights would have made it somewhat more complex.
Thx, fair enough.
in that case I think these values will be an overall compromise
Code:
"GreenEmissive":{
        "emissiveColour":[
          0.47,
          0.77,
          1,
          1
        ],
        "emissiveStrength":3
},
Blueish tint to the letters and with low light emission, so its not dominant in daylight, but usable in nighttime.
20220912134042_1.jpg
20220912134256_1.jpg
 
Could not make it work properly. This is the JSON file I used for an Aston Martin GT3.

Are the new lines properly inserted?

Thanks in advance!! :)
 

Attachments

Hi,
Track Limits in GDB
Are the old settings still effective or just the ones mentioned in the instructions?

OLD
// Cut track penalty threshold adjusters, to help tune, check score.cpp in a +trace=3 trace.txt file
CutLeavingThresh = 2.0 // Threshold (in meters) for leaving track
CutJoiningThresh = 0.0 // Threshold (in meters) for re-joining track
CutPassPenalty = 0.001 // Penalty for each driver we pass (an inaccurate indicator)
CutTimeRatioMax = 1.00 // Start penalizing only if we gain time
CutTimeRatioPenalty = 0.001 // Penalty for fraction of time savings
CutSecondsSaved = 1.0 // Penalty for each second saved
CutWorstYawPenalty = 0.95 // Penalty for staying under control, the worst yaw angle gives us an indication of this and it follows the cosine of the angle of the car in relation to the road
CutDirectionalPenalty = 1.0 // Penalty (actually reward) for being in wrong direction
CutWarningThresh = 1.210 // Threshold for warning (or disallowance of lap), should be > CutWorstYawPenalty
CutStopGoThresh = 103.2 // Threshold for immediate stop/go penalty

or

new
  • CutPitlaneLimits = 1 //Enable or disable cut detection when leaving the pits
  • CutPitlaneLimitsPractice = 1//Enable or disable cut detection when leaving the pits in practice sessions
  • CutPitlaneLimitsQualifying = 1//Enable or disable cut detection when leaving the pits in qualifying sessions
  • CutPitlaneLimitsPrivate = 1//Enable or disable cut detection when leaving the pits in private non race sessions
  • CutPitlaneLimitsRace = 1//Enable or disable cut detection when leaving the pits in race sessions
  • CutLeavingScalar = 0.5 //How many car track widths outside the track boundary are cuts triggered (this is measured from the centre of the car)
  • CutJoiningScalar = 0.0 //How many car track widths inside the track boundary is a cut finalized.
  • CutNextLapInvalidDist = 500.0 //Manually set the distance at which the next lap will be invalidated. This is auto calculated by default.
  • CutNextLapThreshPractice = 3.0 //The number of penalty points in a single infraction to invalidate the next lap in a practice session
  • CutNextLapThreshQualifying = 3.0 //The number of penalty points in a single infraction to invalidate the next lap in a qualifying session
  • CutNextLapThreshRace = 50000.0 //The number of penalty points in a single infraction to invalidate the next lap in a race session

Thanks
 
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