Discussion in 'Locations' started by Bernd, Jan 23, 2020.
You are welcome.
What is the Problem?
Normally the Game should allow to use more Cars than in the AIW defined Garages are available on the Track.
Doesn't that work properly?
is this the update for Nordschleife2_v2.30 or for the NS from S397?
It's for the official Nordschleife from S397.
Yeah, it's not working. I select 99 Oponent Cars but its always capped at 59 AI Drivers.
Maybe the Functionality of the max Vehicles Entry in the Tracks GDB File is working now.
In the Past it didn't work properly and you could use more Cars than it was limited.
I will check that, but it will last a While, because of my limited free Time.
I have checked it now and it seems as if the max Vehicles Function is working now.
The only Possibility to add some more Cars in a senseful Way, is to add some more Garages and Pits.
If i only raise the Number of max Vehicles, the Cars get positioned in the Garages behind of each other, which results in Conflicts when the rear Car wants to leave the Garage, but the Car in front of it is still there.
I will check how much Space is available to add more Cars properly.
I have checked that with Albi_2006 and found the same result, Max Vehicle is proper working.
//Edit: even the same with the pitbox conflicts.
I now have made a 24 H Layout Version, that can be used to load 104 Cars (you + 103 AI).
There are 52 Pitspots with 2 Garages for each.
Due to several Limitations, like the Fact that the bigger Layouts don't load in the DevMode anymore, i could not do it as i normally would do it.
I have not tested it much, but 104 Cars get loaded.
If you want, you can try it out.
The Download Link is posted in the updated first Post.
You are my hero
Tested it out... Could load 100 Cars perfectly
But there is a small bug in this version. For half the round (starting shortly before leaving the grand prix cours) the first placed car gets counted as last and the last one as the first position.
Would be awesome if you could check for that when there is some free time on your side...
Thanks for reporting this.
The first Post is updated with a new Link for this Layout Version, that fixes the Problem.
Note: Before you install the updated Version, delete the Folder:
and the rfcmp File: Nurburgring24H_NES_Com_NOS_inst_timing_1.88time.rfcmp
Hey, on the Nord version without the GP section I get some silly 0,300sec laptime, where it seems the lap ends right after it starts. Is there any solution for that?
Thanks for reporting that.
I will check that in the next Days and keep you informed.
I have uploaded an updated rfcmp, with a Fix for the weird Timing at the Norschleife Layout.
I can not say exactly why the Problem did show up, because it worked properly in the Past and it affected only that Layout, but the Reason was, that the Car, when it passed the Timing Objects, was triggered 2 Times at each Object.
And so the Result was a Laptime of less than a Second.
Because i have increased the Space between the Timing Objects now, i have added 3 not moveable and collidable (to avoid the AI crashing with them) Poles.
Stay on the right of the Poles, to get the Timing working.
The first Post is updated.
HINT: this updated rfcmp (1.90), also includes the 24H Layout, that allows to load 103 AI.
Due to the latest Update (to 2.08, 2.09) of the original Track, the "instant Timing" Update 1.90 doesn't work anymore and can be deleted from the Installed Folder.
A new Update is in Work already and i will release it as soon as possible.
The new Update (2.10) is available ( Download Link in the first Post).
I have removed the 24h Layout, with that 104 Cars could be loaded.
S397 has increased the Number of loadable Cars to 90 now and that should be enough, i guess.
Another Reason is, that they, like me, put the additional Cars on the Backside of the Pit Building.
But because they use another Path to leave the Pit Area, they have put some Fences where my Path was.
And i don't want to rebuild the whole Thing just because of a few more Cars.
If Problems appear, please post here.
Is it possible to install this latest package on the server and use online? For me ModMgr doesn't see the package - there's no update available to the original 2.09 track.
My "instant Timing" Update is an Update of 2.08, because it needs to have the Tracks Meshes and Textures, that are in the 2.08.
If you can not install it with the ModMgr, install it manually in the Launchers Content List (put the rfcmp into the Packages Folder or the Folder that you use for Mods that have to be installed manually and add/select that Folder in the Dropdown at the Bottom of the Content List).
If you then create the vmod for the Server, pick "2.10time" from the List of Tracks.
You also should be able to include the instant Timing Layouts to the vmod (check the Locations Checkbox on the left Side of the last Screen of the vmod Creation), that the People that don't have it installed, get it automatically, when they join the Server.
Separate names with a comma.