Discussion in 'Modding' started by 88mphTim, Jan 9, 2012.
All modding resources are now here:
Section of Joesville (an oval track) with new track tech:
View attachment Joesville_Section_rF2.zip
VIDEO: Packaging tutorial.
VIDEO: VMod versus RFMOD.
Doug of SimHQ produced a file structure document.
View attachment file_structure.pdf
If you have any questions about these please post in the appropriate modding sub-forum so we can keep better track of them. Thanks in advance...
Holy **** I wont sleep tonight.
I will not sleep either. lol
Well, if it doesn't get released this week, I think some of you without jobs should do an "Occupy ISI" protest. LOL.
...please please close this thread
I don't see any documentation as to how the racegroove interacts with the tdf. It states that the map will become visible according to grip levels but nothing about how that grip level changes or the settings for it. Did i miss it?
keep this thread nice so we can chat, Looking forward to the 60,s mod myself, nothing like beating pb,s and lap records in gpl, huge satisfaction because of how hard they are to drive, online races are better in f2cars imho, will be great to have some good physics with this Era of f1 cars, and also cant wait for someone to build some 67skins
Thanks for those docs. Releasing official documentation is wise, will make things easier
but i don't see nothing about grass. Any new Shader?
Updated Track tech PDF with new version.
Na, just joking
It actually just replaced a section where the writer had been waiting for info.
first you have to buy the beta version then you have to read the description but not read only and then buy
(Reserved) for any future ask...
Separate names with a comma.