hstevefrancis
Registered
As title I made a mod track and edit some property in 3dsimED then export all the GMT and MAP file in moddev\location\"new" folder(new create as the build-in Joesville )
and copy the _output file into "new.scn" and exam the track is working all fine at gmoto viewer 2.5
as far as I know , I had set xsectors, xfinish, xpitin, xpitout and edit properties to maks sure TERRAIN objects is drivable.
but when I get in rf2 dev game mode, the game crush on loading this mod track 100% and return back to desktop
is there any troubleshooting I should made to find out the problems?
through log can only find as follow
1.04s
cubeDirectX1 7599: D:\Steam\steamapps\common\rFactor 2\Shader@0x0000027FED26A350(29,20): warning X3578: Output value 'main' is not completely initialized (is this important?)
16.62s util.cpp
1210: Unable to adjust texture for material: wcdriver_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05driver.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05driver.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05driver.dds
16.62s util.cpp
1210: Unable to adjust texture for material: wcextra0_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra0.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05extra0.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra0.dds
16.62s
util.cpp 1210: Unable to adjust texture for material: wcextra1_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra1.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05extra1.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra1.dds
(nothing to do with my files?)
17.04s setup.cpp 3199: Could not find Joesville Speedway.race.svm
17.04s setup.cpp 3199: Could not find Joesville Speedway.svm
(is svm file important? why did it recal Joesville file rather than mine?)
17.65s
pitcrew.cpp 341: CUBE error loading animation file HOLDLEFT.ANM: Error locating animation file HOLDLEFT.ANM
17.65s
pitcrew.cpp 341: CUBE error loading animation file HOLDRIGHT.ANM: Error locating animation file HOLDRIGHT.ANM
(is this animation file important?)
17.78s slot.cpp 763: finished pit and garage unassigning (should I assign and how?)
24.50s CommMain.cpp 617: Opened commentary script "D:\Steam\steamapps\common\rFactor 2\ModDev\Commentary\CommentaryEnglish-USA.ini"
24.53s CommMain.cpp 329: Could not find file "flag_yellow_race.wav" from commentary script
24.53s CommMain.cpp 329: Could not find file "flag_yellow_race.wav" from commentary script
24.53s CommMain.cpp 329: Could not find file "leader_yellow_closed.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "leader_yellow.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "pits_open_leadlap.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "pits_open.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "caution_end_double.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "caution_end.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
(what are all the wav file for?)
51.57s setup.cpp 3199: Could not find Joesville_Speedway.ini
(recal the Joesville again, is ini essential? )
355.50s main.cpp 290: onFatalError 11 (end in here)
and copy the _output file into "new.scn" and exam the track is working all fine at gmoto viewer 2.5
as far as I know , I had set xsectors, xfinish, xpitin, xpitout and edit properties to maks sure TERRAIN objects is drivable.
but when I get in rf2 dev game mode, the game crush on loading this mod track 100% and return back to desktop
is there any troubleshooting I should made to find out the problems?
through log can only find as follow
1.04s
cubeDirectX1 7599: D:\Steam\steamapps\common\rFactor 2\Shader@0x0000027FED26A350(29,20): warning X3578: Output value 'main' is not completely initialized (is this important?)
16.62s util.cpp
1210: Unable to adjust texture for material: wcdriver_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05driver.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05driver.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05driver.dds
16.62s util.cpp
1210: Unable to adjust texture for material: wcextra0_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra0.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05extra0.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra0.dds
16.62s
util.cpp 1210: Unable to adjust texture for material: wcextra1_104, tex0=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra1.dds, tex1=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\Misc\SkipBarber_05extra1.dds, tex2=D:\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\SKIPBARBER\TEAMS\SkipBarber_05extra1.dds
(nothing to do with my files?)
17.04s setup.cpp 3199: Could not find Joesville Speedway.race.svm
17.04s setup.cpp 3199: Could not find Joesville Speedway.svm
(is svm file important? why did it recal Joesville file rather than mine?)
17.65s
pitcrew.cpp 341: CUBE error loading animation file HOLDLEFT.ANM: Error locating animation file HOLDLEFT.ANM
17.65s
pitcrew.cpp 341: CUBE error loading animation file HOLDRIGHT.ANM: Error locating animation file HOLDRIGHT.ANM
(is this animation file important?)
17.78s slot.cpp 763: finished pit and garage unassigning (should I assign and how?)
24.50s CommMain.cpp 617: Opened commentary script "D:\Steam\steamapps\common\rFactor 2\ModDev\Commentary\CommentaryEnglish-USA.ini"
24.53s CommMain.cpp 329: Could not find file "flag_yellow_race.wav" from commentary script
24.53s CommMain.cpp 329: Could not find file "flag_yellow_race.wav" from commentary script
24.53s CommMain.cpp 329: Could not find file "leader_yellow_closed.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "leader_yellow.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "pits_open_leadlap.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "pits_open.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "caution_end_double.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "caution_end.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
24.54s CommMain.cpp 329: Could not find file "still.wav" from commentary script
(what are all the wav file for?)
51.57s setup.cpp 3199: Could not find Joesville_Speedway.ini
(recal the Joesville again, is ini essential? )
355.50s main.cpp 290: onFatalError 11 (end in here)