devmode

  1. 3377

    Developer mode low fps

    Since a week, the dev mode in my rf2 installation is un-driveable. I used to put all graphical option to max and it was fluid. Now since a week I have max 20 fps with any cars/track. Even after re-installation of rf2.. Edit : I manage to run the main part of the game at max graphics at +60...
  2. GBJsch

    Movable objects flickering at night

    I got a problem with movable objects (signs, bollands, etc) that, at night (with nightlighting and stuff) the objects keeps flickering, I tested with a simple 3d cube with a texture with T1 shader and with IBL Standard shader and it just keeps flickering, I'm using the same settings on the .scn...
  3. T

    devmode screen size blocked

    Hello, as i'm a modder, i regularly use the devmode. But since now (two days ), when i go to devmode, the screen resolution is blocked to 2048X1536. I can't change it from options (I change the resolution but nothing happens when i click apply) Tried different things, nothing works. The...
  4. GBJsch

    Install cars on devmode

    There is a way to install cars on devmode? cause i want to better the ai lines on some of my tracks, but i just cannot with the skipbarber
  5. hstevefrancis

    modded new track but not able to load and start in devmode

    As title I made a mod track and edit some property in 3dsimED then export all the GMT and MAP file in moddev\location\"new" folder(new create as the build-in Joesville ) and copy the _output file into "new.scn" and exam the track is working all fine at gmoto viewer 2.5 as far as I know , I had...
  6. P

    DevMode Camera Radius Texture

    Hey there, I want to edit the cameras of a track in DevMode, but the textures of the radius affect the visibility. Does anyone know, how i can get textures like seen in this video? And how is it possible to prevent rendering of these textures in camera output window?
  7. F

    SOLVED [AIW Issue] Lap count works in DevMode, not when packaged.

    So the AI works fine in DevMode but when everything is put into a package the AIW appears broken. When AI gets to the third sector of the track (Hockenheim '66 btw) the lap counter resets from ~0.7 (or whatever it was) to 0.0 and resumes from 0.0 after crossing the start/finish line. The...
  8. F

    SOLVED [DevMode] AI going wrong way down pit extension, then crashing.

    Let me get this out of the way, I've made about 20 or-so AIWs & only once before have I used the pit extension option... trying to create a pit extension was the last AIW I worked on because of this same issue that forced me to recreate the AIW ~30 times, then I just quit rFactor 2 all-together...
  9. T

    How to modify AIW and camera for a track?

    Hi guys, Here is my problem. I have created some cool aiw path and camera angles for carrera4 1988 tracks for personal use. I was able to use my modified track .mas files without any problems... , Since last beta update with new ui. I though it was because of that version and get back to...
  10. fbiehne

    Unpacking track with correct folder structure

    Hi there, I’m trying to unpack a track in order to work on the AIW. Unpacking rfcmp-files to get them into dev mode is easy with this handy tool i got from here because everything is arranged in the correct folders and subfolders. However, when it comes to extracting installed tracks where...
  11. Mauricio_Leiva

    Devmode problems....

    Hello ! I have a strange problem with the devmod. I'm Working with a car.... so, going to the devmode...the car loads...no warnings...no errors... But, ingame, the TEMP CAR... If i pack the car, and put ingame, the car works perfectly (and, if exists an error, i have error messages)... This is...
Back
Top