Marussia MR01 GP Car v1.0 Released

because it's not as strict as the FISI but is nearly as quick.
Well that aint very correct tho, FISI is 2s+ per lap faster which i count atleast to be rather big difference in world of high performance OW cars where its usually tenths or hunreds that splits the cars.
 
a set of wet tyres are destroyed also in a wet track within a handful of laps..

Yeah that's the case at the moment. Just did few laps on heavy rain and tires will last 3 or max 4 laps if driven very carefully. For sure tire model is not complete yet especially when track is very wet.
 
Well from his point he didnt destroy anything. 25 points is sitll in his pocket..

I think only problem was because Webber was doing as team said and Vettel didn't. :) Better not give those orders in the future! :) I also think they should look things more from spectators view. Too bad Rosberg also obeyed team rules as it would have been helluva fight between him and Hamilton!

Best to deny all communication from team to drivers! ;)
 
Hi, like to post my thoutht's about the MR01.

I think the handling under heavy wet conditions (at least 15min. of constand rain) is more difficult than in reality, this might be one reason besides the low grip under these conditions for the poor laptimes (up to 2:10.XX in my case).
In the dry car feel's much better, i think there is not very much difference in terms of handling to the real one. Regain of grip after a slide seem's to be a improoved, compared with the F-ISI.

The enginesound is not to bad, a little bit disappointed compared to those of the very good Corvette sound.
For me, the highlight of this mod is the tirewear under dry conditions, you have to really take care of your tyres now, pretty much spot on i suppose. In the wet the full wet's wear to much, as already said. Tyre temps are also improved.
Tyre pressure seems to have almost no influence to handling or tyre temps. So tyrephysics are still under heavy development i think. :)

I have the impression the mod is a little bit of rushed out, not completely at the level of previous releases. I hope ISI release an update for this mod later.
So following some ideas and suggestions.
- Speedindicator on the digit next to the gear.
- "livetiming" Indicator for the second digit, shows the time difference to your fastest lap live at every point of the track, like the real one does.
- Smoother upshifting, actually you have to be very careful shifting especially from 1st to 2nd gear under power.
- Ability to adjust differential setting form the cockpit.
- Refinement of the AI performance, they are much to fast.
- Sound sample as a acoustic feedback, to recognize the underbody touches the ground.

thanks for your time! :)
 
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me too :D
I lost nose too!


by the way, anyone make 2012 teams repaint?
 
Wonder what's happening with rfactor pro?
Is it being updated or it dosnt need it?

I.e is rfactor 2 ISI's way of bringing rfactor 1 up to rfactor pro standards?

Or does rfactor pro need updating to bring it up to rfactor 2 standards?

Or will race teams simply be using rfactor2 ?
 
rfactor and rfactor pro are the same as far as racing is concerned. rfactor pro has more input options to take readings from your real race car's sensors and inputs them into the same rfactor you have.
 
Make sure you have the latest build.

You CANNOT slam the throttle down in this car. You also may want to move the brake bias if you have issues braking as-is. Make sure you warm the tires (you CANNOT go from the pits to pushing 100%), make sure you have rubber on the track. Practice, practice, practice. This won't be your experience.

Tim...

Going on what you said above about not being able to leave the pits and run full tilt straight away, which is obviously completely realistic and what I do myself and what I`d want rf2 to simulate I`m wondering why the AI nail the throttle and push 100% as soon as the rev limiter is released?

The AI, be it AI you are racing or AI that drive the player car for a stint, blast out of the pits at top racing speeds and don`t do any form of warm up at all...

Not very realistic imo and going on from this thread I posted in the wish list thread I really hope this can be changed so that the AI do proper, realistic warm up laps (maybe two or three depending on the conditions etc) and also do proper, realistic warm down laps after a race or session has ended.

I know this is a bit of a wish also and this might not be the apropriate thread for a post like this but I was prompted to post again about this when I read your above post.

I hope something can be done about this as it really would add loads to the end of session/race realism imo.

:)
 
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