I suppose now is as good a time as ever to put up a video of the Lobethal 1937-39 circuit I was working on for rF1.
I've not done any proper work on it since about 2011, besides putting it in rF2 dev mode about six months ago.
The circuit is not far East of Adelaide in Australia, and has been compared to the old Spa layout.
from wikipedia: http://en.wikipedia.org/wiki/Lobethal_Circuit
Roughly triangular in shape, the circuit comprised temporarily closed public roads which passed through the towns of Charleston and Lobethal. Two of the four approach roads to Lobethal were utilised as was the main road through Charleston, each of these having sealed surfaces. It is the longest circuit to have been used in Australian motor racing, and the average speed for the 1939 Australian Grand Prix was the fastest of any Australian Grand Prix prior to 1956, with race winner Tomlinson averaging 84.00 mph.
A writeup about the circuit:
http://www.circuitsofthepast.nl/en-US/lobethal
Photos/description of the lap:
http://www.circuitsofthepast.nl/en-US/lobethal/laplobethal
Google Maps:
https://www.google.com.au/maps/@-34.909908,138.8957577,15z
Real-Life Revival Festival Lap:
rF1 AI Lap with the 1937GP mod:
rF1 AI trackside with the 1937GP mod:
I'm not going to have NEARLY enough time to work on it and bring it to rF2... on my own.
I'd be interested in having one, two, three or more people (at least moderately skilled modders) join in to bring this historic circuit to rF2.
It's a long track, and I expect it would take a while to finish off.
It was started in Bob's Track Builder, but has been converted into a 3ds Max project for rF2.
The road mesh density is (from memory) already ok for rF2, but it's unfinished, like the whole project.
The terrain and road are a bit rough and in certain ways and certain places they don't really meet top-notch standards these days.
All the buildings are placeholders (from Longford
).
I have (long ago) bought and have clearance to use aerial photos for this project from a South Australian government department.
At the least, the current road and terrain meshes would be useful as templates for scratch building on top of.
Lots of scope for anyone who enjoys modeling small-town buildings from 19th/early 20th Century Adelaide Hills...
Anyone interested in joining in?
Send a PM
Cheers!
EDIT:
See post #17 for link to minimally functional dev mode proof-of-concept download
I've not done any proper work on it since about 2011, besides putting it in rF2 dev mode about six months ago.
The circuit is not far East of Adelaide in Australia, and has been compared to the old Spa layout.
from wikipedia: http://en.wikipedia.org/wiki/Lobethal_Circuit
Roughly triangular in shape, the circuit comprised temporarily closed public roads which passed through the towns of Charleston and Lobethal. Two of the four approach roads to Lobethal were utilised as was the main road through Charleston, each of these having sealed surfaces. It is the longest circuit to have been used in Australian motor racing, and the average speed for the 1939 Australian Grand Prix was the fastest of any Australian Grand Prix prior to 1956, with race winner Tomlinson averaging 84.00 mph.
A writeup about the circuit:
http://www.circuitsofthepast.nl/en-US/lobethal
Photos/description of the lap:
http://www.circuitsofthepast.nl/en-US/lobethal/laplobethal
Google Maps:
https://www.google.com.au/maps/@-34.909908,138.8957577,15z
Real-Life Revival Festival Lap:
rF1 AI Lap with the 1937GP mod:
rF1 AI trackside with the 1937GP mod:
I'm not going to have NEARLY enough time to work on it and bring it to rF2... on my own.
I'd be interested in having one, two, three or more people (at least moderately skilled modders) join in to bring this historic circuit to rF2.
It's a long track, and I expect it would take a while to finish off.
It was started in Bob's Track Builder, but has been converted into a 3ds Max project for rF2.
The road mesh density is (from memory) already ok for rF2, but it's unfinished, like the whole project.
The terrain and road are a bit rough and in certain ways and certain places they don't really meet top-notch standards these days.
All the buildings are placeholders (from Longford
I have (long ago) bought and have clearance to use aerial photos for this project from a South Australian government department.
At the least, the current road and terrain meshes would be useful as templates for scratch building on top of.
Lots of scope for anyone who enjoys modeling small-town buildings from 19th/early 20th Century Adelaide Hills...
Anyone interested in joining in?
Send a PM
Cheers!
EDIT:
See post #17 for link to minimally functional dev mode proof-of-concept download
Last edited: