I have a similar question regarding the tire sounds. Scrubbing and skidding sounds are same for Tarmac and cobbles which is weird, but not sure what can be done about it. By the way this track + 60s f1 is my favorite combo of all time!
It's the only track I've noticed this on. I ran the Lola T280 at Sebring at night, and no problem with the headlights.
Mario, I haven't run this track at night , but during the day I have noticed that when following cars and they hit the brakes, the car body colors are flashing between dark and light. (all cars on screen in front of me while the brake lights are on)
Mario, do you think it would be possible to refine the track-mesh? This would make the track much more enjoyable and would fit RF2 better. I know you will deliver very good visual quality on this track, but the track-mesh as it is right now would spoil this track for me. EDIT: If this would be much work, i would be happy to help you with it! I don't have much ability in modding tracks yet, but i have the tools for it and the base-knowledge is there. So if you send me files and tell me what needs to be done, i could to it.
Mario, you are awesome! This made me so happy, i finaly made a donation to you. I think you deserve it, because you give very much to the RF2 community - all your tools (which i hadn't had the time to trie seriously yet) and also the nice tracks. So if someone else reads this, join me in donating to mario or to some other modder around here! Even if it is just a few euros, it still shows our appreciation...just think of it like buying one your mates a beer!
Many thanks!!! "giver receives!" a gift! All track GP track have more mesh-resolution now and FFB is better. Thanks JJStrack to push me! the conversion of the trees to BB trees half done. I developer a script for fast conversion!
Mario, are you doing anything special with AI? I've been racing this track a lot and AI seem to be very, very good. Maybe the best I have seen in rf2. Behavior is good, corner speed and acceleration are all very good. No unexpected braking, etc. Just asking because wondering if there is something others can apply to their tracks.
Interesting that it can be the same as in rf1 and still be very good. Have not tested myself but I think I must now. Maybe you could help other modders that have crappy AIW on their tracks