There are lies, damned lies and statistics - Steam users using VR means nothing in relation to LMU. The majority of Steam games don’t offer VR; sim racing is one of the genres that benefits most from VR; sim racers spend more than typical Steam users on hardware specific to their games. That 2.24% figure needs to be multiplied by these factors and I’d guess the result would be much higher.
The *developers* have stated multiple times *this week* that they have data showing rFactor 2 VR usage is LESS than 5%. They have access to data you don't. Your gut feel doesnt mean anything.