Le Mans Ultimate

The game comes out in a month. Anyone saying what it has or hasn't got, apart from those quoting actual released information, is taking guesses. Wait for the game before spitting that dummy out.

I definitely won't minimize the quality knowing the quality or rF2 and how I enjoy it and would probably handle great, and have good graphics and the tracks will be top notch ass it can be seen in all the trailers.

Also I know that i'm part of a minority related to VR and the only hopes is to be vocal; and yes, actually I don't have hopes or hyped for whatever comes out; I just wait and see if has what I like or not when launched. and in my case yes I wont buy any other piece of sim game if does not implement VR no matter how good is it.
If the sim tick my boxes (nice physics, offline play, good Ai and VR) then i'll buy it when it came out else i'll give it a pass.
 
That may be, but i don't understand why he answered that to my Post:
"If this will be the default Cockpit View, i hope that there is enough adjustment Range, to move it into a "real Life" Position."
That may be, but i don't understand why he answered that to my Post:
"If this will be the default Cockpit View, i hope that there is enough adjustment Range, to move it into a "real Life" Position."
Hi redapg, and I'm starting to find it strange when it becomes very easy, as it seems from the video to play with a gamepad..., this is no criticism of your post.
 
I have tried several of the most popular sims, AC, RaceRoom, Project Cars 2 and rfactor 2. I can tell you in my opinion rfactor 2 is by far the best one for gamepad, it's not even a question. Once you calibrate your controls and learn how to drive smoothly, gamepad in rf2 feels fantastic. Then you hear people online talking about rf2 being unplayable on gamepad etc. I'm sorry but it's just a bunch of nonsense.

If a game works great with a gamepad or not has nothing to do with the physics and the simulation aspect of the game, it has to do with how well the controls are implemented into the game. In rf2 you can precisely fine tune how your controller input corresponds to actual output in the game, and you can make it non-linear with a graph as well. The only other game I have seen doing this is RBR, which also drives really well on a gamepad.

These games are obviously best enjoyed with a proper steering wheel, but they can still be very enjoyable with a gamepad. I don't see why anyone would buy forza for instance, when you can buy rf2 and have a much better experience, even with a gamepad. It's a bit sad that they probablyl lost many customers due to the Internet falsely labelling this game as unplayable on gamepad.

Anyway, if Le Mans Ultimate improves it even more, thats obviously great. I'm sure there are many people that wants to enjoy a proper racing sim but are unable to get a steering wheel. Maybe it's too expensive, maybe you are handicapped or are iinjured, maybe you don't have the space at home to have a proper setup or maybe you are just lazy and prefer a more relaxed approach.
ACC doesn't even need to be calibrated, it's already fine, when I played during the free time on Steam I didn't even put a steering wheel, rFactor2 is possible to play with a controller, however if it's already adapted in such a way it's clear that it will be easier, but I believe that I won't buy it, so I don't care, some people get angry if someone says that.
 
Hi redapg, and I'm starting to find it strange when it becomes very easy, as it seems from the video to play with a gamepad..., this is no criticism of your post.

Unless you're like top 2% alien level, I guarantee a number of people (including one of the devs, whose name has 'Dev' in it) can beat you with a gamepad in rF2.

Don't worry about it.
 
I really hope it stays on current engine if they take it to a newer dx12 based engine the rippers will screwed, current engine car and track assets can still NR ripped even from protected content, meaning even if they wont officially backport new tracks, the modders will add them back to rf2 for us anyhow.
 
Hi redapg, and I'm starting to find it strange when it becomes very easy, as it seems from the video to play with a gamepad..., this is no criticism of your post.
But the used Controller has nothing to do with the Position of the Driver View, so i was wondering why you quoted my Post.
 
Shame, but not that surprising unfortunately. There is a trend in the industry to move towards standard engines, which is why probably over half of the new games released today use Unreal Engine.

rF2 graphics engine has its issues like inconsistent performance from run to run and large overhead on the PCIe bus that I often complained about, but it got a lot better after the DX11 rewrite.
 
Content is whatever... but features aren't. I hope for physics improvements to come to rF2 eventually. Of course proper full clutch simulation is not expected to come after LMU LOL

Anyway... I don't see how it would be impossible to transfer content due some engine differences. 3D model is 3D model..
 
read the latest RF2 article on RD, its is claimed a leak from within MSG staff says the models are not backwards compatible from LMU to RF2 due to the changes in engine. All im saying is I hope thats not true. For Rf2 anyhow..
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Of course there are incompatible changes - that's what they mean when they talk about not having to worry about existing content.

It's not dx12.

And saying it's a shame because now people can't rip it back to rF2: in a different forum you'd be banned for that.
 
Lets see, the two companies MSG & S397, depend upon LMU being a success. They will need every dime they can scratch from LMU. So you think they will make it easy for ports back to rF2? A simple path back to rF2 means fewer sales of LMU and fewer DLC sales in the future. I'm sure there will be guys who can figure it out, but porting back to rF2 kills not only LMU but S397 as well.
 
As far as I can see from the annual reports, LMU is a joint venture between MSG and ACO.
That dates from 2019 so predates MSG's acquisition of S397. It's a ten year deal - that's expected to be from the release date.
In theory LMU could have been created by any sim racing design house.
However, as the Le Mans Virtual was using rF2 that was the logical choice.

So they'll set in motion a design for LMU based around what S397 know.
But the two are separate. rF2 is a "general purpose" sim that allows, rather encourages, modding, and anyone can set up a server to hold their own race events.

LMU isn't go to be that - well if I was in charge it wouldn't.
It needs to be closed to restrict users to buying DLC. Although the core engine is rF2 it will need to be modified to enforce this.
It needs to have an online server process that only MSG control. At some point they need to be able to get some revenue from this.
Does that sound a bit like another sim? ummm...

It also needs to be designed so it can go onto consoles because that's where the big money is.
( It's annoying that ACC users on PCs can't race against console users. )

Perhaps LMU will become the core of rF3 at some point in the future?
I'd imagine it wouldn't be too difficult to rebrand LMU as rF3 if required?
But what do I know?
 
Probably going with a different graphics engine allows for easier porting to consoles. rF2 engine is likely very custom at this point as it hasn't been on console during any of its existence and no game studio has ported a gMotor sim to console as far as I know.

I hope the physics engine will at least be based on pMotor and nothing else. If it's not, that's when you lose me.
 
I wouldn't assume (or even guess) that it's using a whole new engine, when someone's quoted on a chat that they know someone that said it's a new engine.

There's been no indication from any of the devs, nor from the videos shown, that it's anything but a continuation of the same graphics engine, while taking advantage of being able to tune it specially for the LMU content.
 
I have tried several of the most popular sims, AC, RaceRoom, Project Cars 2 and rfactor 2. I can tell you in my opinion rfactor 2 is by far the best one for gamepad, it's not even a question. Once you calibrate your controls and learn how to drive smoothly, gamepad in rf2 feels fantastic. Then you hear people online talking about rf2 being unplayable on gamepad etc. I'm sorry but it's just a bunch of nonsense.

If a game works great with a gamepad or not has nothing to do with the physics and the simulation aspect of the game, it has to do with how well the controls are implemented into the game. In rf2 you can precisely fine tune how your controller input corresponds to actual output in the game, and you can make it non-linear with a graph as well. The only other game I have seen doing this is RBR, which also drives really well on a gamepad.

These games are obviously best enjoyed with a proper steering wheel, but they can still be very enjoyable with a gamepad. I don't see why anyone would buy forza for instance, when you can buy rf2 and have a much better experience, even with a gamepad. It's a bit sad that they probablyl lost many customers due to the Internet falsely labelling this game as unplayable on gamepad.

Anyway, if Le Mans Ultimate improves it even more, thats obviously great. I'm sure there are many people that wants to enjoy a proper racing sim but are unable to get a steering wheel. Maybe it's too expensive, maybe you are handicapped or are iinjured, maybe you don't have the space at home to have a proper setup or maybe you are just lazy and prefer a more relaxed approach.
I Totally agreed with you. rf2 is the best but sadly it does not support xinput (can't press brake and gas at the same time)
 
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