I'm old school as well and I remember already around 2005 there was discussion that offline gaming would be dead soon, so I'm actually surprised the offline aspect has stayed in racing games for this long. If I had the option to race against a full field of computer or human drivers, I see little reason why to choose computer drivers. It's a bit like being customer serviced by a bot or an actual human, yes, the bot sort of works, but more often than not there are issues. There are campaign type games that don't lend themselves to multiplayer as well, but in games like rF2 where there is no campaign or even proper championship, racing against humans makes more sense. Nobody is playing CS:GO or Fortnite against AI, but for whatever reason, offline racing has a bit more traction still in sim racing. With rF2, the catch is of course that there aren't humans to race against currently, except for some weekly or monthly league races, so we are all "proud" offline racers most of the time.