[REL] Latest GT3 Updates (Includes BOP)

Discussion in 'News & Notifications' started by Christopher Elliott, Sep 23, 2020.

  1. Tomislav Leskovic

    Tomislav Leskovic Registered

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    Will test it with diff brake bias value...
     
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  2. Bidle

    Bidle Registered

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    Have no time left to properly test it, but was impressed about the re-joining of the track by the AI!


    *Sorry, just a quick video from my phone.

    All in all, driving this car again reminds me of the poor FFB. Can imagine that people who like to drive the Merc are hoping for this to be changed.
     
  3. Tomislav Leskovic

    Tomislav Leskovic Registered

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    yeah...also that...merc is just something else :D
     
  4. Havner

    Havner Registered

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    Since 2017 I've heard :)
     
  5. DrivingFast

    DrivingFast Registered

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    Last edited: Oct 1, 2020
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  6. Will Mazeo

    Will Mazeo Registered

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    GT3 cars already have PBR since long ago
     
  7. Simonk

    Simonk Registered

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    Can confirm AI still can’t drive the AMG properly. At Bathurst 2016 I saw the same behaviour as at Nurburgring in the above video. They also spun out any time they hit a curb. A custom setup for the AI made no difference. High speed oversteer seems to have improved though.
    AI still under steering the Bentley
    Bentley suspension stiffness settings are numbered backwards (decreasing stiffness increases the number)
    Ferrari fuel tank size and fuel efficiency is not comparable with other GT3 cars. In a 30 min race 3X fuel, the Ferrari pit stop was 20seconds quicker than Audi and McLaren due to less fuel needed.
    The fuel fill time for the Ferrari and Bentley seem to be quicker also but need to test this further.
     
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  8. DrivingFast

    DrivingFast Registered

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    Ok thx

    Didnt know that
     
  9. Emery

    Emery Registered

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    That was the one thing I would have suggested.
     
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  10. Andregee

    Andregee Registered

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    Not for cockpits.
     
  11. Will Mazeo

    Will Mazeo Registered

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    because these haven't been developed yet
    people are confusing good modeling with new shaders
     
  12. Simonk

    Simonk Registered

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    Ok, I’ve done some more testing with the Merc AI and the issues I was having at Bathurst were partly because the AI learning file I have. This was causing them to take too much curb on a couple corners. Once deleted they could all successfully complete a lap. The AI still aren’t great at driving it but this was an issue before the updates. I’ve had to get the AMG to learn a few tracks preupdate to get them to be consistent. The problems suffered on the green track at Nurburgring are probably the extreme and I think if that could be resolved, they would perform better at all other tracks.
    I also mentioned above that Bentley AI was still under steering. This seems to be only happening at Zandvoort 2020. The other cars do it there also but not as bad as the Bentley. Even so, the Bentley is still at the back of the grid at every track I’ve tested so far.
    On another note, I followed the Ferrari for a few laps and it is simply stunning! Well done S397!
     
  13. Vanisch

    Vanisch Registered

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    I will probably never understand this BOP. After the last update, the Radical GT3 2017 is by far the fastest vehicle on almost all tracks. Should that be so? I thought you wanted to achieve a balance with it.

    It doesn't make any sense to me.

    I am happy about every new feature in vehicles that we get in RF2. Only BOP in rf2 is simply not explainable for me.
     
  14. Stefan_L_01

    Stefan_L_01 Registered

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    Driving yourself or AI? AI doenst count for BoP
     
  15. Flaux

    Flaux Registered

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    So, regarding the Callaway Corvette. I thought this bug would get fixed with the latest update. Sadly it's still looking like this. The wheel track front and rear is really off. It looks like a matchbox car.

    [​IMG]

    [​IMG]
     
    Last edited: Oct 2, 2020
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  16. davehenrie

    davehenrie Registered

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    So what your are showing is the rear tire on the real car does not extend to the edge of the bodywork. Those ducts on the fender would be blocked if the tire reached to the edge of the bodywork and thus not be functional. Correct?
     
  17. Flaux

    Flaux Registered

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    Hey mate, yes that's what I want to show here. :cool:

    I wasn't sure if my description of the "wheel track" is enough in combination with the comparison pictures. Basically the rims poke out of the wheelarches quite unrealistically. It is like that since it was first released.
     
  18. Kahel

    Kahel Registered

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    I bet those kind of stuff would have been 'fixed' age ago if the mesh of DLC's were not encrypted...
     
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  19. Flaux

    Flaux Registered

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    Front tires clip through the fenders aswell

    [​IMG]
     
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  20. Kahel

    Kahel Registered

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    Yes nice catch... rumors has it, you need to complain on the rf2 discord to be heard... no idea if it's true, but doesn't seem to have a section for bug reporting strangely...
     
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