Discussion in 'News & Notifications' started by Christopher Elliott, Sep 23, 2020.
Will test it with diff brake bias value...
Have no time left to properly test it, but was impressed about the re-joining of the track by the AI!
*Sorry, just a quick video from my phone.
All in all, driving this car again reminds me of the poor FFB. Can imagine that people who like to drive the Merc are hoping for this to be changed.
yeah...also that...merc is just something else
Since 2017 I've heard
Did someone from S397 say something about improve merco physics FFB ?
Also this :
PBR shader for all GT3/GTE, soon ??
I am very happy with the work S397 has done on the GT3 and GTE, and that they continue to improve them.
I love GTs.
GT3 cars already have PBR since long ago
Can confirm AI still can’t drive the AMG properly. At Bathurst 2016 I saw the same behaviour as at Nurburgring in the above video. They also spun out any time they hit a curb. A custom setup for the AI made no difference. High speed oversteer seems to have improved though.
AI still under steering the Bentley
Bentley suspension stiffness settings are numbered backwards (decreasing stiffness increases the number)
Ferrari fuel tank size and fuel efficiency is not comparable with other GT3 cars. In a 30 min race 3X fuel, the Ferrari pit stop was 20seconds quicker than Audi and McLaren due to less fuel needed.
The fuel fill time for the Ferrari and Bentley seem to be quicker also but need to test this further.
Didnt know that
That was the one thing I would have suggested.
Not for cockpits.
because these haven't been developed yet
people are confusing good modeling with new shaders
Ok, I’ve done some more testing with the Merc AI and the issues I was having at Bathurst were partly because the AI learning file I have. This was causing them to take too much curb on a couple corners. Once deleted they could all successfully complete a lap. The AI still aren’t great at driving it but this was an issue before the updates. I’ve had to get the AMG to learn a few tracks preupdate to get them to be consistent. The problems suffered on the green track at Nurburgring are probably the extreme and I think if that could be resolved, they would perform better at all other tracks.
I also mentioned above that Bentley AI was still under steering. This seems to be only happening at Zandvoort 2020. The other cars do it there also but not as bad as the Bentley. Even so, the Bentley is still at the back of the grid at every track I’ve tested so far.
On another note, I followed the Ferrari for a few laps and it is simply stunning! Well done S397!
I will probably never understand this BOP. After the last update, the Radical GT3 2017 is by far the fastest vehicle on almost all tracks. Should that be so? I thought you wanted to achieve a balance with it.
It doesn't make any sense to me.
I am happy about every new feature in vehicles that we get in RF2. Only BOP in rf2 is simply not explainable for me.
Driving yourself or AI? AI doenst count for BoP
So, regarding the Callaway Corvette. I thought this bug would get fixed with the latest update. Sadly it's still looking like this. The wheel track front and rear is really off. It looks like a matchbox car.
So what your are showing is the rear tire on the real car does not extend to the edge of the bodywork. Those ducts on the fender would be blocked if the tire reached to the edge of the bodywork and thus not be functional. Correct?
Hey mate, yes that's what I want to show here.
I wasn't sure if my description of the "wheel track" is enough in combination with the comparison pictures. Basically the rims poke out of the wheelarches quite unrealistically. It is like that since it was first released.
I bet those kind of stuff would have been 'fixed' age ago if the mesh of DLC's were not encrypted...
Front tires clip through the fenders aswell
Yes nice catch... rumors has it, you need to complain on the rf2 discord to be heard... no idea if it's true, but doesn't seem to have a section for bug reporting strangely...
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