Christopher Elliott
Registered
Latest Build rFactor 2 - 1.1100 Now Available!
Full details are here:
https://www.studio-397.com/2018/04/release-of-build-1110/
Latest Update! 30-07-2018
Steam Build ID 2989661
Steam Build ID 2942931 (dedicated server)
- Fixed dirt map not working on all Sebring layouts
- Fixed inverted stabilize horizon controls
------------------------------------------------------------------------------------------------------------
- Optimized performance when running post effects at MED/HIGH /ULTRA
- Globally adjustment to positioning of garage exit crewman
- Fixed brake disc glow not blending correctly on certain cars
- Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Can be used in VR and on monitors.
- Fixed VR 'mirror screen' flickering at track load
Changelog
- Optimized VR performance in rainy conditions.
- Fixed windshield wipers showing a slight skip in the animation.
- Fixed windshield wipers when OFF showing slightly propped up.
- Fixed rain drops appearing too wide on certain resolutions.
- Fixed corrupted Flag animations (affecting both official tracks and mods)
Note: Server Admins - you will need to update all dedicated servers by re-running SteamCMD.
previous
- Hotfix for a dedicated server crash when restarting a session and then advancing.
- Fully enabled 'position lights' in the code. This includes showing timer count up while pitting, and support for multiclass positions.
- Added support for Traction control and ABS as in-car toggle and in setup options.
- Fixes for viewer using placeholder textures and not printing warning dialog
- Fixed crash with viewer and wireframe modes
- Fix for output log being too verbose
- Some minor fixes / internal improvements
- Fixed an error in MAS2.exe when packing tracks with large MAS files.
- Fixed an issue that caused missing segments of real road on certain third party tracks
- Fixed issues with shadow and texture filtering introduced with performance update.
- Fixed Launcher sporadically hanging on verify with certain content.
- Fixed live replays not working when 'Record Replay' was set to OFF.
- Fixed an issue that caused missing segments of real road on certain tracks.
- Fixed missing brake disc glow
- New: Corner and safety workers can now be two separate objects and
animations instead of being one object with two people. Naming conventions for modders.
The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
- New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
You can also drag select cars in the camera view and control them."
Full details are here:
https://www.studio-397.com/2018/04/release-of-build-1110/
Latest Update! 30-07-2018
Steam Build ID 2989661
Steam Build ID 2942931 (dedicated server)
- Fixed dirt map not working on all Sebring layouts
- Fixed inverted stabilize horizon controls
------------------------------------------------------------------------------------------------------------
- Optimized performance when running post effects at MED/HIGH /ULTRA
- Globally adjustment to positioning of garage exit crewman
- Fixed brake disc glow not blending correctly on certain cars
- Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Can be used in VR and on monitors.
- Fixed VR 'mirror screen' flickering at track load
Changelog
- Optimized VR performance in rainy conditions.
- Fixed windshield wipers showing a slight skip in the animation.
- Fixed windshield wipers when OFF showing slightly propped up.
- Fixed rain drops appearing too wide on certain resolutions.
- Fixed corrupted Flag animations (affecting both official tracks and mods)
Note: Server Admins - you will need to update all dedicated servers by re-running SteamCMD.
previous
- Hotfix for a dedicated server crash when restarting a session and then advancing.
- Fully enabled 'position lights' in the code. This includes showing timer count up while pitting, and support for multiclass positions.
- Added support for Traction control and ABS as in-car toggle and in setup options.
- Fixes for viewer using placeholder textures and not printing warning dialog
- Fixed crash with viewer and wireframe modes
- Fix for output log being too verbose
- Some minor fixes / internal improvements
- Fixed an error in MAS2.exe when packing tracks with large MAS files.
- Fixed an issue that caused missing segments of real road on certain third party tracks
- Fixed issues with shadow and texture filtering introduced with performance update.
- Fixed Launcher sporadically hanging on verify with certain content.
- Fixed live replays not working when 'Record Replay' was set to OFF.
- Fixed an issue that caused missing segments of real road on certain tracks.
- Fixed missing brake disc glow
- New: Corner and safety workers can now be two separate objects and
animations instead of being one object with two people. Naming conventions for modders.
The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
- New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
You can also drag select cars in the camera view and control them."
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