Latest Build Update rFactor 2 - 1.1110 Now Available!

Kicked up dust / sand can be seen in RL racing videos, most often where cars drop a tire onto worn edges of the grass, ends of rumble strips, abrupt transitions with extended pavement, etc. It's quite common, especially where the soil content has more sand and during dry periods but, after low-lying areas (potholes) along the track have dried up.

I'm not saying it's 100% what the developers are going for but, it seems pretty logical and would be a unique touch and great detail imo.
 
Something like this I suppose...(before/after)
msXqOh0_d.jpg


Would be great to see the same on car body too...
I thought this was RealRoad for
 
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Setting up a familiar circuit on the server today, I have never seen such a pronounced amount of marbles before after 16 laps of 17. New Dust upgrade ?
 

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The multiplayer launcher should receive some attention for the next update. It is past the time to not have server details - car and tracks contained in the .rfmod - and to not have a field displaying the number of AIs. No public server with more than 5 people can be trusted and it is a waste of time.

Edit: The latest game update(s) causes crashes upon exit and I seem to have lost FPS as well vs early last week on a private, scratch-build track.
 
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I think the multi player ui being dated issue has been beat to death. S397 are aware, but wasting development time on a feature that will soon be replaced with the new UI is a waste of time money and effort.

My only other response is that studio 397 needs to come out with the new UI as quickly as possible.
 
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