Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. DaVeX

    DaVeX Registered

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    Something like this I suppose...(before/after)
    [​IMG]

    Would be great to see the same on car body too...
     
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  2. RaceNut

    RaceNut Registered

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    Kicked up dust / sand can be seen in RL racing videos, most often where cars drop a tire onto worn edges of the grass, ends of rumble strips, abrupt transitions with extended pavement, etc. It's quite common, especially where the soil content has more sand and during dry periods but, after low-lying areas (potholes) along the track have dried up.

    I'm not saying it's 100% what the developers are going for but, it seems pretty logical and would be a unique touch and great detail imo.
     
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  3. Alex72

    Alex72 Registered

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    Yes please! :)
     
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  4. Adrianstealth

    Adrianstealth Registered

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    Yes loads of sparks in f1
    Exhaust smoke at start too
     
  5. Balazs Magyar

    Balazs Magyar Registered

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    I thought this was RealRoad for
     
    Last edited: Aug 1, 2018
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  6. DaVeX

    DaVeX Registered

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    Yeah I know this, I am guessing they are going to use the same technique for dirt...
     
    Last edited: Aug 1, 2018
  7. Balazs Magyar

    Balazs Magyar Registered

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    Exhaust smoke. Yes. I knew something was missing.
    Aaand... smoking flat spots.
     
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  8. Adrianstealth

    Adrianstealth Registered

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    Flat spot smoke , yes brill
    Little things but add a lot
     
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  9. 2ndLastJedi

    2ndLastJedi Registered

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    AMS did the exhaust smoke for their trucks, big blumes of thick black diesel smoke , looked great :)

    Probably just dreaming for rF2 but who know hey :)
     
  10. ceecee

    ceecee Registered

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    Setting up a familiar circuit on the server today, I have never seen such a pronounced amount of marbles before after 16 laps of 17. New Dust upgrade ?
     

    Attached Files:

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  11. Andregee

    Andregee Registered

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    No. It has to be implentet to all tracks. Your track seems to be an AC rip with a strange realroad.
     
  12. Nitrometh

    Nitrometh Registered

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    Time for some coal rolling in rf2 :p
     
  13. Bernd

    Bernd Registered

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    Because the driver is Hamilton, it's the result of his excessive driving. ;)
     
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  14. Lazza

    Lazza Registered

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    @ceecee Did you maybe change the RR rate accidentally?
     
  15. ceecee

    ceecee Registered

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    No, still on Naturally Progressing.
    We have run this track before, the earlier post of @Andregee is probably the reason.
    Looks quite amazing though :D
     
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  16. fsuarez79

    fsuarez79 Registered

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    Mine looks the same so I think Andregee is on point. Only track where it happens
     
  17. 2ndLastJedi

    2ndLastJedi Registered

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    I did 80 laps around Sebring last night and didnt see anything like that !
     
  18. ceecee

    ceecee Registered

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    Then you were not driving excessively enough :D
     
  19. Guimengo

    Guimengo Guest

    The multiplayer launcher should receive some attention for the next update. It is past the time to not have server details - car and tracks contained in the .rfmod - and to not have a field displaying the number of AIs. No public server with more than 5 people can be trusted and it is a waste of time.

    Edit: The latest game update(s) causes crashes upon exit and I seem to have lost FPS as well vs early last week on a private, scratch-build track.
     
    Last edited by a moderator: Aug 4, 2018
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  20. Depco

    Depco Registered

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    I think the multi player ui being dated issue has been beat to death. S397 are aware, but wasting development time on a feature that will soon be replaced with the new UI is a waste of time money and effort.

    My only other response is that studio 397 needs to come out with the new UI as quickly as possible.
     
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