Discussion in 'General Discussion' started by TIG_green, Feb 21, 2013.
And you boys are making it better now, right?
But seriously, that next unstable really does excite me quite a bit.
Thinking of actually giving it a go. Interesting to see the differences.
IF it comes this week then I certainly not gonna play it. Gotta try to skip rF2 this week alltogether I'm really trying to get used to GT6 again, with it's inferior physics and FFB..... Damn GT academy If only we would get rF academy, I wouldn't have to drop my favorite game ... *RUNS AWAY* ... sorry, I meant to say Sim
I haven't meant a special person, I meant that in general and with a friendly emotion, if at all it applies to me, but i said that just because of the quoted part above, and as you can see it is quite easy to misunderstand something as it has happened again. So it seems it is not just a plea, at least in my case. To support the emotions - no offense
With respect to the actual topic, I do not like unstable builds, only when they are running a meaningful time it is ok but not like the last time that it is not worthwhile to install these because the stable followed short time later.
Stable build only followed shortly after because of people trying the unstable and not finding issues. This additional layer of testing is helpful.
Please stop the petty arguments, guys. Getting post reports and really it's not negative enough to do anything, but it sure as hell is annoying and time consuming getting them.
And they didnt get to find that rejoin is not working for example... For sure sometimes it takes more time tha two days to find some things. This topic has been sufficiently addressed to prove you wrong. It would be intereseting to know how many total hours of extra testing do these unstable builds testing provide. Insignificant compared to the whole community using the following stable build one day acter the release. Unstable build testing periods should not be less than one week. The confidence and reliability they provide right now is negligible.
Probably many of actual unstable build testers just want to have an advance of how will the next build look like. I personally only consider a build as stable after two weeks of no severe bug report.
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Builds still in testing. No build this week for sure. I am hoping late next week IF we get these issues resolved soon.
Still multiplayer 64bit, which makes problems?
Maybe it's an option, to exclude this part for the next build?
I dont think jeremy will change his mind. He will not stop until he fixes the issues already found. My concern is about the things that they didnt already find... I wonder if before going to 64 bits, they also went through the bug report list which is giving big headaches:
- mod manager and vehicle updates
- connection lost the first time you enter a server usually
- rejoin to race feature
- rain. Tyre cooling. Ultra fast drying
- Track temperatures does not change when using Gerald's Realtime Weather tool.
- Unstable behaviour in general. Installs might get corrupted when rf2 suddenly crashes. Up to the point if someone being able to make a server crash when using a determined car. Real case.
If this issues are not addressed 64 bits is a joke
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great ...roll on next week if all goes well etc
Could be anything, Jeremy will release the unstable when he's ready.
Yes, and i will respect his decision.
I think after the big response about 64bit EXE, he/they decide to include this at all events.
A lot of us seems to almost forgot the other lately announced improvements, namely Realroad and new Matchmaker.
With Realroad i could imagine, a more realistic (slower) proceed, or better an adjustable one.
The new Matchmaker is a long term developement, and in IMO as least as important as 64bit. Some statistics about drivers archivements, new layout, maybe friends list and whatever thinkable. It's very interesting stuff, and may give multiplayer section quiet a good boost.
Here we go, again... some things require more development time than others. Why hold on things done faster then, if they can be already released?
You really think, 64bit is a joke in this situation? Ask yourself next time, the sim crashes with out of memory error...
Yes here we go again... You are talking by talking. Two of the mentioned bugs are things that worked before and ISI spoiled afterwards. Don't make me laugh saying that some things take more time than others then....
I am mentioning the bugs I am suffering. I didn't get a memory error so far. Thanks for trying to priorize MY problems.
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they should hold any build release back until its a good one , even if nothing for next 3 months
+auto updater should be working solid too ....if not it should be totally removed
That goes for a stable release, for sure. If a unstable release fails, this shouldn't be a big problem.
Of course, it doens'd make any sense to release something, that doesn'd make it throuh internal testing.
hehe, I knew it. I'm not expecting the new exe this month even.
Well I just put my tinfoil hat on and still can't figure out a reason why ISI would want a 64bit exe other than for the good of the software. People will argue about the strangest things.
I'm actually preparing a 39 AI car mod (mix of URD and APEX mods) for an offline championship, be interesting to see if I can run this currently or I'll need to wait for 64-bit which won't bother me.
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