The visual originality of this track is really quite amazing and very very attractive. I keep coming back for more. Such a cool vibe too with the music playing in the paddock area! I can only say keep up the very good work man. Sendt fra min LG-E400 med Tapatalk2
Nice track! I'd really like to host this on the F3 Fanatics' server. Could you do the final release as a complete track as apposed to upgrades? I won't host a track on the F3 Fanatics' server unless it works with the 'Get Missing Components' button. Thanks for all your work! A fantastic first attempt! BB
don't see in mod manager but sounds like 1.1 is an update to 1.0 but 1.0 link points to 1.1 so does anyone have link to 1.0?
1.4 is released, this is a new version independient of other versions, delete others before install this. I hope you like and enjoy
Nice update man One note, now some trees are really bright: Also, I don't know your plans with this track but I think allot of users are on texture high or lower so maybe you could update the graphics for them. I don't think many will use it on High in the current state and that would be a shame maybe. And just a silly thing, allot of people would be happy with this as pit-music: https://www.youtube.com/watch?v=Q0xMiY6mYyk&list=PL8E5516B88B57BBA8 oh btw, track did not show in 860 because my paths where wrong
I dont know if the issue is with me but the white lines on the road for example are very aliased to the point where the entire screen is 1 giant shimmer. I don't know if it's because of the way some textures are used but it makes it really hard to drive.
I'm kinda with you on this one. For me the visuals are very tough on the eyes somehow. Not 'rough' visuals because everything looks very beautiful and good, but something makes the graphics a bit straining to look at. Not a diss this by any means, mind you. I'm a huge fan of the track! Sendt fra min LG-E400 med Tapatalk2
Thanks for the update, this is a really great track This is might be caused by the mip map lod bias settings of the white lines
Sorry for the visual problems, when i develop the track i was can not implement the mip map in the textures. All the textures have not it . In my next circuit i go to correct this. Sorry