Indianapolis Motor Speedway - WIP

Discussion in 'Locations' started by jpalesi, Oct 29, 2012.

  1. jrcn50

    jrcn50 Registered

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    Thanks very much for this track: very enjoyable with historic cars, especially; but there is an issue for me : the AIs are too slow, even in setting the AI to 120%, I'm still faster than they!!...and I'm the slowest driver in the world:D!...there is a problem.

    I don't listen Jack Arute voice? an install mistake ?

    Thx again for the good work!
     
  2. spider19462000

    spider19462000 Registered

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    Same here for me regarding the voice,also i am getting very low frps.ie 19 to 25,all other tracks around 50 to 60.
    fun to max out the f2 around here:)
     
  3. jpalesi

    jpalesi Registered

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    Yes indeed, it needs a new asphalt detail map.

    Maybe the track is too heavy. I worked a lot to optimize things and use the least amount of materials possible...
    I can't really tell myself, my old computer is slow on every track :(

    I just couldn't do a good AIW line because the rTrainer is so slow, it was impossible to maintain a perfect line :( So they are slowing down too much in the corners.
    Did you install the component ? BTW, you can only hear him in one cam (trackside group 3) in the pitlane.
     
  4. jrcn50

    jrcn50 Registered

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    "one cam (trackside group 3) in the pitlane"

    I don't understand very well:)

    (si tu peux me le dire en français...:))
     
  5. DJCruicky

    DJCruicky Registered

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    Press the 'Page Down' button a few times to get it jrcn50.
     
  6. jpalesi

    jpalesi Registered

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    Yeah my English is quite... random.

    En gros, la voix s'entend lorsqu'on est sur la caméra au bout des stands et qu'on voit le faux Jack Arute.
     
  7. RRobert

    RRobert Registered

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  8. jrcn50

    jrcn50 Registered

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    @DJCruicky and jpalesi

    OK, thank you!
     
  9. dradecki

    dradecki Registered

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    Nicely done jp. My biggest issue has nothing to do with the track but with build 118. Ever since I updated to it the tracks have wet patches everywhere. Once this is corrected I look forward to letting it out on this track.
     
  10. jpalesi

    jpalesi Registered

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    You need to have a practice, qualify and race.
    Then in session settings : real road settings, for the practice set Green or track preset (or something), for the qualify and race "naturally progressing"
     
  11. dradecki

    dradecki Registered

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    Ah, thank you. I'll give it a try.
     
  12. Axel Moebius

    Axel Moebius Registered

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    I have no Jack Arute sound file. Downloaded from Drivingitalia net. and there is only the track file. So I cant install the rfmod.
    Had some laps offline in different cars. Nice. But as mentioned the Ais are way to slow.
     
  13. DurgeDriven

    DurgeDriven Banned

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    There is a tiny bit of lag at pits

    All "big" ovals lagged on the main straight around pits
    F1-2002, F1C, GTR, GTL etc.......

    I dont know how much fps it drops from normal rates but it does hit mid 50s when pitting out.
    Once on track it does not move off 60...... ( 24 Ai np )

    I have at best middling tower , 2500K-GTX570

    Track is very laggy adding Ai takes 3 times as long as others.

    The BIG problem with this track is I cant ALT-TAB at all ?

    Anything over 3/4 drivers or a heap of Ai it freezes on minimizing.

    Never had this problem any shape or form other tracks.

    Can't stay in session all day lol ?
     
  14. jpalesi

    jpalesi Registered

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    If you're on the maximum level of details, then lower it to high. Some "useless" details will disappear such as the pitboxes.
     
  15. DurgeDriven

    DurgeDriven Banned

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    Ah good idea thanks i will do that in future for Indy ........doh p

    What tracks is maximum detail useless I never actually noticed ? mmmm

    But why is pitbox useless mate. ?

    Has anyone actually been testing these addons with pits online ?

    I thought most gave up with Spa and build45 ie: any more then few cars you got shared boxes.

    But recently I forced drivers to test Nords 6 of us test pitted and we all have diff boxes.

    If you try 6-8 at ISI tracks you get shared boxes, cars getting launched into air in pits 1/2 sharing a box.

    I never had that happen at any add on yet. ?


    So if you test a addon and you dont share boxes why not use them and start
    training rookies to use limiter and pitstops.

    We will eventually have to use them, I not interested in doing sprints all my life. :)

    In fact if anyone wants to do a 100 lap indy with pitstops I in the mood. :)
     
  16. killerwatt

    killerwatt Registered

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    Same for me. Can some kind soul post the sound file?
     
  17. DJCruicky

    DJCruicky Registered

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    I would feel very dizzy :D

    View attachment 4657
     
  18. jpalesi

    jpalesi Registered

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    Aye, I used the wrong word.
    The pit details (such as team tents, crew animations...) will disappear in the "high" level of details. It's good for screenshots, or nice to have your own pit crews when you pit, but that's it.

    As in real life, boxes aren't shared. You shouldn't have a problem, unless you try to do a race with more than 44 cars.

    I forgot to upload the template if you want to paint your pit tents
    https://rapidshare.com/files/2381646923/pit_stuff_indy.rar
    It should work by saving the dds as nameOfTheCar_pitbox.dds (it works like that in rFactor)

    Sound file : https://rapidshare.com/files/380338522/Jack_Arute.rfcmp
     
  19. killerwatt

    killerwatt Registered

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    Thanks for the Jack arute files guys.
     
    Last edited by a moderator: Nov 11, 2012
  20. ProTraX

    ProTraX Registered

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    Awesome track! Now we just need some Nascars :D

    What is the Jack Arute file btw?
     

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