iDT St Petersburg, needs a dx11 conversion

Discussion in 'Locations' started by davehenrie, Mar 10, 2018.

  1. Daniele Vidimari

    Daniele Vidimari Registered

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    A couple of months ago i started building this track (i see this like a challenge as i am a noob modder), hope to finish it one day, sadly i can't work on it every time i want :(
    NVM some placeholder materials/textures, still a lot to do.

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  2. Corti

    Corti Registered

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    nice, good job mate!!
     
  3. Ppj Duin

    Ppj Duin Registered

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    So, a few people working on this.. I'm working on it myself also.. Started a month back and I'm using maya, probably not the easiest to get it to dx11 but with the new pbr shaders it should better translate between game engine and 3d app, time will tell..

    Maybe a collaboration between a few would be possible.. I myself prefer realism over esthetics, and found some coarse lidar data to get the track elevations right .. Did a lot off research already on this and as you can see the roadmesh is done, closing the infield first and adding kerbs, which are different in almost every corner from what I've seen.. Wire_1-2.jpg Wire_3.jpg Wire_1-2.jpg Wire_3.jpg Lidar_2.jpg Wire_2.jpg Wire_5-1.jpg
     
  4. Daniele Vidimari

    Daniele Vidimari Registered

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    Yes expecially the kerb in the last corner, never seen a kerb like that :eek:
    PM sent! More than happy to collaborate.
     
    Last edited: Jan 3, 2019
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  5. Will Mazeo

    Will Mazeo Registered

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    Well when is about tracks esthetics is half of the realism.
     
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  6. iDTDoug

    iDTDoug Registered

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    I always try and use real photos for materials whenever possible for realism. Let me know if you need anything.
     
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  7. Ppj Duin

    Ppj Duin Registered

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    True, I meant that more in a way that it doesn't matter how great things look, it's only realistic if things are looking like the real thing..

    It's a tough track this one, only used once a year so much less reference to find..
    I have bunch of video and photos as reference but have to keep a good eye on what year it's from. Resurfaced the runaway a few years back, bumps smoothed out in t3 as opposed to the layout from 2017.

    I do love to drive around on the old version you made. It got me to try making my own version of it, and I absolutely love the US temporary indycar tracks like this, Burke airport or Toronto for example..

    I keep on the lookout if there's someone in that area to ask for a load of reference pics..
     
  8. Chris Lesperance

    Chris Lesperance Registered

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    Well the good thing about St Pete being a partly street circuit, is that you can use the google maps street view to at least get a basic set of buildings and objects down
     
  9. Ppj Duin

    Ppj Duin Registered

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    Yep, that's the best reference I have so far.. Haven't found a way to use a screenshot as texture reference yet..
    Also been experimenting with Google Earth and photogrammetry to get the global shape and textures, had a little success with the baseballstadium but the whole thing will still be needing to rebuild from the ground up to optimize for the game
     
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  10. vivemclaren

    vivemclaren Registered

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    @krusti @Ppj Duin

    Something which can be interesting is the old St Petersburg track too! 86-90 version used the same road without airfield part and 85 version is a bit different true!
    https://www.racingcircuits.info/north-america/usa/st-petersburg.html#.XN76-NiYPIU
    I have downloaded old aerial views from us geoportal (earthexporer) if you want (84-94-2002)

    Can am race 1985


    Trans Am race 1986


    2003-2016 and 2017-now is very similar too!
    However I know it is very long road to do a track :)
     
    Last edited: May 17, 2019
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