Part of gargantuan rF1 GTPC mod is now converted for rF2. rF2 Conversion Team: Bernd (wiper & ripples animation / collision / debugging) Pedro Ramada (physics feedback / sounds feedback / graphics feedback) [ODS]CedricH (UI Icons / beta-tester) [ODS]Aurelien (beta-tester / physics feedback) [ODS]Arnaud (physics & graphics conversion / textures edition / etc.) Steam Workshop links: Lancia LC2 Jaguar XJR-5 Porsche 956 Porsche 930 BMW M1 Rondeau M379C Alba AR2 Mazda 727C Lola T616 Templates: (skin tutorial below) Lancia LC2 Jaguar XJR-5 Porsche 956 Porsche 930 BMW M1 Rondeau M379C Alba AR2 Mazda 727C Lola T616 List of car fully PBR compatible with individual region: -Alba AR2 - All -Rondeau M379 - All -Mazda 727 - All -Lola T616 - All -BMW M1 - LM1984 #101 -BMW M1 - LM1984 #109 -Porsche 930 - LM1984 #114 (with more headlights) -Porsche 930 - LM1984 #121 (right seated) -Porsche 930 - LM1984 #123 (alternate rear wing) -Porsche 930 - LM1983 #95 -Porsche 934 - WEC1980 #27 -Porsche 934 - WEC1981 #30 -Porsche 934/5 - IMSA1977 #0 -Porsche 934/5 - IMSA1977 #00 -Porsche 934/5 - WEC1977 #6 -Porsche 934/5 - WEC1977 #8 Here are the creators of the rf1 mod named Grand Touring Prototype C (GTPC): Virtua_LM Juniorteam: Ady964 (painting) Amax (archive) Andrea Stefanoni (car modelling) Darky (painting) Discocandy (painting, PR) Dom[GER] (car modelling) GreyMatter (car modelling) HarryCS (car modelling, painting) Puppeteer (car modelling) Swiss Hutless (car modelling + physics, painting ) Thinlane T (sounds) Vassaldfada (sounds) Vince Klortho (R&D) Vivemclaren (car modelling) Zulu (painting) Special mention here is testdriver Sean Edwards, who sadly died in 2013. Skin Tutorial 1) Select the car ingame and go to the tuning screen 2) Click on "create dir" 3) Exit the game 4) Go to [...]\rFactor 2\UserData\player\Settings\ directory Find the model of your car (Porsche 956 in this example) starting with GTPC => GTPC_P956 In this directory, you'll find a new empty directory you've just created ingame "WEC1984_BRUN20" in this example. 5) Put your skin file there with also the upg.ini & all extras window & wing dds. The name of your files must begin with "Alt" and then it's maximum 12 characters for the rest of the main name. In this example the name is "Alt_mine" and WEC Porsche 956 come with 3 extras.dds + wing.dds + window.dds as seen on the picture below. 6) Launch the game and return in the tuning sreen of the selected car (on 1st step). 7) Click on variants ">" Now you can see your new skin if you have followed all the steps. If you are only playing offline, you can stop at this step. (lucky you!) 8) If you're happy with this new car, click on create 9) In the popup fill out ALL fields: IMPORTANT: In the 'description' field fill in the <Name of the car> <#number>...example "Porsche 956 Mine #20") DO NOT fill in your 'team name' in 'Description' Click 'ACCEPT' and then 'BACK' in the lower left corner Now you can see your new car on the menu as below (if not, try again to create it) 10) Select your car in the menu, go to tuning. Don't panic if your car isn't perfect at this step, it's normal! Click on "Reload" 11) Exit the game and go back to your player\Settings\GTPC_[...] directory You'll find your a new created directory, copy-paste again all your dds file in this directory 12) In the laucher, click on "Mas Utility" icon (*1) Open the .mas file (*2) => it's on the same directory you've just put all your dds files. Click on "Add files to MAS archive." icon (yellow +) (*3) Add all the missing .dds files (extras, window & wing) Click on File => Save Now your MAS file is OK! (it's the file you'll send automatically to all players when you are online) PS: DON'T click again on reload or all your extra.dds files will be deleted from the MAS.
Hi folks, Some good news of our work in progress. The first one is that since mid-december, I’m not anymore a lonely modder working on my side but we are now a converting team ! 2 users from the forum entered the project : *doddynco have accepted to enhance the sounds when the mod will be in final stage. *Bernd is the rainmaker of the project even if he doesn’t want to dance for it. He’s in charge of the wipers animation & the ripples. You can watch in this picture that the work is going well in that area : With them in our squad, that means the quality of the conversion is being pushed at another level. On physics side, things are also going well. Turbo engine is newly implemented. The Lancia will came with 2 turbo mapping. The default one will give you 745hp (top speed 342km/h) and it's the mapping to use for long races. The other one will give you 800hp, some extra RPMs, some extra fuel consumption, but way less longevity. It will be only for qualifications (or sprint races for those able to use it wisely). If all goes well, we'll start to work on 2nd car in few weeks. So in the next ‘’roadmap’’, it will be the right time to show some Jaguar’ screenshots…
Roadmap update - January 2020 As promised, we have some screenshots of our 2nd model. Jaguar XJR5 is now fully converted for the graphical part. About physics, we have authorization to use data inputed by Richard Wilks from AMS conversion. It's a good news because it will increase the quality of rf2 physics. For example, inertia values are more accurate in the AMS conversion than in original rf1 release. Talking about rf1, we are still using the original skins of the mod, which were in 2048 x 1024 pixels. It will be better to redone those skins in 4096 x 2048 resolution. If you are interested by painting those cars, contact me by PM. After some researches, we've opted for white headlights for both Lancia & Jaguar. Rainy test @ Donington Stay tuned...
Are your Jags going to have the Davey Jones edition with the secret compartment to transport drugs around the world?
Roadmap update - February 2020 Another month has passed, another 3D model is nearly fully converted. Porsche 956 still need rainy stuff and proper physics but we can show you some screenshots of the WIP. Seems like a Porsche test somewhere in germany 14 Porsche 956 & 2 Porsche 962 took part of Le Mans 1984 Not so bad for a rf1 mod released 5 years ago... This car is coming with a nice wiper, isn'it? About the Jaguar, we are pleased to say that physics are finished. Initial release is still planned for june, but maybe it will come with few extras. About bonus, I leave you with 2 edited screenshots: