some curiosity: -porsche 956 and 962 have same physic and performance? -what's the difference from lemans/wec cars? they have same physics (apart lancia optional engine)? -about wec cars, aerokits in the upgrades menu have only a visual effect? and is it normal that some porsche cars haven't the 3 aerokit options? p.s. nice video 1984 Norisring race: 1984 Porsche 956 onboard at Sandown
-There is no Porsche 962 in GTPC mod. Porsche 956 & 956B share exactly same physics except from fuel consumption. -Le Mans version => less aero / less drag (less downforce / better vMax) than WEC version. Also engine isn't exactly used in the same way between LM & WEC. -Aerokits in the upgrades have physics effect => more aero & more drag with higher aerokit. And yes it's normal that some Porsche haven't the 3 aerokit options. #12 WEC Schorn has got another front wing design (older one) so we cannot add extra wings easily on it. Rothmans Porsche never used those extra front wings, so we've find that it was too unrealistic to made it available in game. IRL those official Porsche had smthg like 60HP extra-power so they never need those wings. We haven't give the 60HP extra-power because we want to have a mod league-friendly with same performance for same model version.
Is the there the chance of getting a historically accurate version of the mod at some point, I'm more of a single player guy, so those car differences always add some extra spice to races
If one day I make a talent file for AI drivers, be sure that those racing on factory car will be better than the rest.
Roadmap update - May 2020 Hi folks, here are some news of the project. As some of you may have noticed, the new 1118 rf2 build altered the colors of some GTPC liveries. As the result, we have decided to change the shader and opted for the lastest IBL/PBR shader. We are curently still working on next update. Bernd is doing new collision mesh from scratch and I'm working on AI. Some small ajustments on physics are already into the pipe (tire wear, engine heating, adjustable spring & damper). But the biggest change will be made on textures. We've find a good algorithm to upscale all our skins and results are pretty nice as you can see on this preview: We are close to release it, probably next week. About new content, we've made also some progress this month. Thanks to Bernd, wipers of Porsche 930 are now animated (with scratch made mesh!). On physics side, turbo engine is now implemented but we are still far from beta-stage. We've also started to work on a conversion of a new car but you'll have to wait for next month to see screenshots of it. I'll leave you with pictures taken from the first online race with this mod (so still with old shader). Feedbacks from the 20 drivers were pretty good!
227MB of update are now on steam. Version 1.2: -New PBR/IBL shader for carbody -New PBR/IBL shader for Lancia & Jaguar cockpit -Upsclaled textures liveries -Collision mesh more accurate -New top nose camera -Solve the shadow bug related to headlight glass -Warning rev-led light sooner -Engine is less prone to overheating (you can apply some grid tape depending of the track) -Small adjustments for spring & dampers are now available -Adjustable onboard rear anti-roll bar for the Jaguar (like the real one) -Tire wear decreased -Pitcrew & marshals can push the car -AI is now using race tires and so is able to do longer stint -AI tires is now gaining grip with rubber -Talent for each AI balanced on 1984 results
any possible to convert some early 90's Group C monsters? They are awesome! But this mod is also a master job!
I think Arnaud and all modders team are working on VLM 1984 conversion at the moment, so the next car could be M1, WM, Nimrod, Lola, Mazda, Rondeau... https://www.racingsportscars.com/photo/Le_Mans-1984-06-17.html
if you read april roadmap you will know future project https://forum.studio-397.com/index.php?threads/gtpc-1984-edition.64732/page-3#post-1024314 p.s. thanks to virtualr.net for article and promotion https://www.virtualr.net/gtpc-1984-1-2-for-rfactor-2-released