Can you elaborate on that ? thanks. What kind of settings are you changing ? Not having gJed to see changes live makes it so great to experiment...Set the shaders so the object doesn't flare!
I have Assetto Corsa which gets opened and closed at every update, likewise with PC1 and PC2.
Looking at their cockpits is sad because the quality is quite amazing when one compares it to rFactor 2's dull grey, vague, anonymous interiors.
The difference isn't in the clay! It's in the way it's set in rFactor2 that makes the difference. But you already know this being someone who's been around here for so long. But then again if your not a modeler, modder maybe you don't.Yet many of the car models from GT3 pack are obtained from exactly the same source as Asssetto Corsa. For example the McLaren GT3 cockpit 3D model is identical with Assetto's, even the switches on the steering wheel are in the same position. So it's funny you claim they are light years away in quality.
View attachment 15740
All the setting in the green box are the setting I'm talking about.
This car in game.
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It's quite old this one so there's not rain map, Damage or animated wipers but it dose show what can be done using the Car Paint with Damage shader. This car isn't released and probably never will be. It's to far out dated and I don't possess the necessary skills to make it fully rFactor compatible. Plus the model is a rip that someone else put into rFactor2. I just got it and started to play, learn with it. This is in DX11 and is painted using 255 RGB under a shader layer that at it's lightest is close to that.
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This is the main body template that is used for the cars pictured above. I couldn't find a good template at the time so this one is totally hand built. There's no dirty noise or rough edges on this one.
The Alpha or reelection map if you like is dark. White on the alpha allows the chrome or mirror affect you can see on the Raybig pictured above.
Anyway, Enough said. rFactor 2 is capable of far more then we're seeing and it's such a shame people ignore it's possibilities. But I guess this was a waist of time. We'll just keep seeing tissue boxes.
I've been asking for better TV cams for a while.
You know what irritates me more? "We are waiting for manufacturer approval", you'd think the cars are then ready to be released bug free and with top quality. But nah... as soon as you load it on track you find problems.![]()
The difference isn't in the clay! It's in the way it's set in rFactor2 that makes the difference. But you already know this being someone who's been around here for so long. But then again if your not a modeler, modder maybe you don't.
Yep, I know that there are differences, probably mainly in the shaders. My point is it's not accurate to say rF2 car interiors are that much different from competition when in fact the clay and probably most of the material mappings are identical. All the GT3 & GTE pack cars are high quality models, that's why they run with so much less FPS than previous rF2 content. In the screenshot of OP all I can see is one cockpit that looks too bright compared to surroundings as if the car was lit from inside (iRacing) and another one that is way too dark (rF2), which makes it difficult to say anything about the details. I would say more game engine differences than anything else based on this one comparison.
I think it's the Natsukis model that Chivas is working on for AssettoCorsa. I have a earlier version of that one in AC but although it's the same car and year the models themselves are worlds apart.It's not Natsukis model? I converted that... But it doesn't have rain or damage stuff either...
All the GT3 & GTE pack cars are high quality models, that's why they run with so much less FPS than previous rF2 content.
In the screenshot of OP all I can see is one cockpit that looks too bright compared to surroundings as if the car was lit from inside (iRacing) and another one that is way too dark (rF2), which makes it difficult to say anything about the details. I would say more game engine differences than anything else based on this one comparison.
Agree with first paragraph so I've removed it
Agree that these cars are of a better quality than we've see previous by Dev but I'd remove the word High. The better FPS are a result of better LOD settings. More thought out, not the model itself.
But as the car Mas is locked away and we can't use their great work as a reference for modders to follow we'll never know really how good or bad they are. Will we?
Agree the iRacing is a bit bright inside. Truthfully I would have expected their car to be better than what we see here. But the rF2 car is to dark. You can see by the pics posted by ebeninca that the light in them hasn't changed from being in the pit bay, in the dark to being outside in the sun light. Dose this seam correct to you?
Older Dev and third party cars see the light from outside steam into the cars and move across the dash as it should. Dose it still do that in the latest cars?