Timotej Andonovski
Registered
Can someone give me in-depth info about grip system in rF2. Any way to check grip level on the track via in-game HUD or some addons? How many laps has to be done to gain optimum grip level?
It's obvious that just after joining the server you can try to make a really good lap, but times would be far from good. After some laps done, you can even make some mistakes and still be much faster than it was just after server join. And the question is how many laps has to be done, to get the best grip?
Also I spotted some other strange thing about grip or wind, or idk... After some grip was built up, you can make mistakes at corner exit and loose time at first part of the straight (it's obvious), but then just start to GAIN time at the second part of the straight... WTF? After some more laps done situation happened vice versa. I've made damn good corner exit and quickly gained some time at first part of wellington straight, but in second part of it my delta switched from gaining time to loosing it.
Seems I'am missing something about grip\tyres\conditions in rF2 fundamentally. It's not the first qually where fastest guys are SO MUCH faster than overall mass of people. And looking their onboards doesn't open eyes to winning lines, braking points, cuts, etc. Even foot work with brake\gas is mostly on\off.
Grip is static in hotlapping comps.
Wind, afaik, doesn't have an impact as of yet.
Every GT3 car in existence in most games is on/off on the pedal inputs. That's the magic of TC/ABS. But you still need to trailbrake into some corners and be easy on the throttle.
The fastest guys aren't even doing this hotlap comp as they are in GT Pro already.
If you feel any changes to grip, it's a placebo.
I'd advise you to take a rest after 10 hot laps. Gather yourself for about 15-30 minutes and try again. A 1000 laps in a row does you more harm than good.
Edit: pls don't ask for a shadowplay