Goodwood Circuit

1964 World Sports Car mod is perfect on this track

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Just been watching the 81st Members Meeting and there was an advertisement for the Goodwood simulator experience and I noticed it looks like they're using Manatsisg's Assetto Corsa version of this track. That's pretty cool! Great they haven't claimed licence rights over the track and have instead embraced it as it's a cracking good track!
 
I like this one a lot, with bad physics in display. This is what I watch, dreaming that all simracers, sitting safely at their homes would suffer just the same as these brave, rich, powerful men.

 
v1.7. I recently discovered Substance Player and received some helpful instructions on how to use it to create a road terrain map. I had a crack at it a couple weeks ago for Goodwood but in hindsight, I wasn't happy with it so I had another go at it last night. Still a lot to learn for track modding but I'm slowly progressing. I've been watching the live stream from this years Revival and I've become obsessed with the track again. Punting an old classic around there is just addictive!
Sorry, I don't know how to post images in the body of the thread.
 

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Great work on this Terrain map it looks good. Where did you find the " helpful instructions on how to use it to create a road terrain map"
 
Simonk, thanks for the offer just tried my Discord channel and it wouldnt let me in, tried creating a new account, says email is in use ? makes little sense as all my details are correct.
 
Starting to look good. Right now, this very moment, I just want one thing to be improved. Since grass is major detail in Goodwood. It must look as good as it can get. The stripes must be pronounced more. The green should be alive and not dull. grass should get some yellowish taint shading when in view heading towards sun. Good shading is extremely important to me.
 
I've got something really weird going on with the grass shader and I'm not sure if it's specific to my machine. On first track load, it ignores the splatter map and the grass stripes don't appear. If I exit back to the main menu and load the track again, the stripes appear. Is that happening to you too? When loaded, the stripes appear ok to me.
 
I've spent a lot of time today getting nowhere on this grass but I have figured out the stripes are created by baked shadows. In full sun they appear properly but disappear with any cloud cover. Out of my depth again on this one so I've reached out on Discord R2TD to see if I can get some clues.
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Good luck on that, hopefully will work it out without too much wasted time on spinning wheels. Good finding so far, it means it has to do something with specularity stuff. It is been so long since I last time did any shader work, or even looked at the textures. The stripes in the lawn aren't baked shadows, those are taken from Google Earth and then edited into the texture map. Possibly the texture that maps into the darker paths just gets shaded in such way that it gains colors that blends it in too much with lighter paths, or something like that, I really don't remember... The way I worked was using Blender>gJed. I have barely ever used 3Dsimed and never used rF2 materials editor, don't know anything about it yet.
 
Trees are hard!!!
v1.9 New billboard trees replace the old Y trees. I can't decide if I'm happy with it or if I've made a mess of it. I've done my best to try to replicate the look of the real life trees by viewing lots of photos and videos but I'm really limited with the types I have in the tree library I have access to. Many thanks to Mauro and Corti for giving me their tree libraries and to svictor for his advice on getting the trees greener. They're still too dark in certain light but I'm stuck on how to fix it without making the albeidos brighter which then makes them too bright in direct sunlight. Anyway, I'll keep at it. Hope you all enjoy.
 

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Trees are hard!!!
v1.9 New billboard trees replace the old Y trees. I can't decide if I'm happy with it or if I've made a mess of it. I've done my best to try to replicate the look of the real life trees by viewing lots of photos and videos but I'm really limited with the types I have in the tree library I have access to. Many thanks to Mauro and Corti for giving me their tree libraries and to svictor for his advice on getting the trees greener. They're still too dark in certain light but I'm stuck on how to fix it without making the albeidos brighter which then makes them too bright in direct sunlight. Anyway, I'll keep at it. Hope you all enjoy.
Looks really good in the photos, nice work.
 
A bug report - I slid off the inside of Madgwick and spun towards the white structure in the middle where I dropped into hyperspace and found myself back in the paddock. Using the 1.9 Revival version of the track.

Edit: I went for a little drive over there and it's the non-collidable wall on the left in front of the white structure.

I think I previously mentioned the fps hit approaching the chicane.
 
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@Seven Smiles IDK what has been done to my track. In my source model I can only see one place, where is a gap.

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I might come back to the goodwood one day. Just for my own interest. I don't think it is necessary to have all the cars in paddock area, even besides that, in every properly made race track model this area is always the heaviest on performance. Rarely some different place has more stuff to be rendered than there.

Originally my Goodwood was light on performance.
 
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