Have something for you to drive, test, and I hope give some feedback. Mostly for AI.
I have improved the look of the track a bit, by shaders and textures. Still a blender man, so nothing like more more 3D work, billboarding, or fixes for UV maps....
In devmode the track looks a bit more clean somehow. Don't really know exactly why. Performance is flawless in devmode, so perhaps that helps, there are various little things. I also have better immersion at night in devmode, in main game headlights seems too strong, iluminates track so much, especially howston headlights are crazy.
Added some basic trackside cameras.
Attempted to make surface that would be more slippery in the wet, and more grippy in the dry than the rest of the track. But looks like roughness values in .tdf aren't doing that. It changes how tire grips the same way for dry and wet as far as I have managed to observe, no inversion. So thats not what is needed, I wish old "wet" value would work.
Big thanks for
@Bernd for doing AI. AI is basically what we need most feedback about. Personally I think AI can drive great, but when it comes to racecraft, it does not work well. It freaks out a lot, steers of the track when other AI blocks it when it is totally unnecessary and so on. Hopefully your feedback can help. Bernd originaly made extrasafe fastest path, I did one rather extreme, and now done one somewhere in between, all seemed to be similar at how AI can cope with racing.
You can have 33 cars, 11 pits shared by three cars. Or in other words 32 cars and your car. Pit speed limit is ~46 km/h.
I hope you'll have fun though, and will not forget to help us, you help yourself too if you want better Goodwood. Thank you. And your welcome. Here is the link:
Edit:
Seems like I will have to darken textures even more, at first sight track looked as well as it does in Devmode, but now I have looked more precisely, and seems like although brightness is good in devmode, in main game it is still too bright...

(((
Edit again:
Removed the link. Even though it is just meant for testing, but still...
I think I rushed the release a bit, at least I could darken the textures once more, and attempt to look at what is causing all that micro stuttering.