Frame Buffer and Jumbotron

Discussion in 'Track Modding' started by McNolo, Mar 11, 2013.

  1. McNolo

    McNolo Registered

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    Hi:

    When I want to configure a Jumbotron in a track, I use "Wet windshield" or "Heat Effect" shaders, because it are the only with "Frame Buffer" available, but the resulting image is like a zoom, don't show a complete image, like T1 shader did.

    There is something to improve this, any configuration or new shader to show the complete image buffer?

    Thanks.
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    In the past it was possible to use a simple T1 shader with the Frame Buffer option, which is what you'd want to use for a jumbotron. I don't know the exact reason why it has been limited to those couple of (complex) shaders. I'll try to figure that out though :) .
     
  3. McNolo

    McNolo Registered

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    Thanks, it will be fantastic to have T1 shader with frame buffer again, simple and effective.
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Yep. The T1 shader is all you'll need as the rF2_track_tech pdf says;


    Frame Buffer Materials

    You can use the frame buffer as a texture. This can be used for video monitors, jumbotrons, etc. This
    is pretty easy to do. Simply:

    1. Set up a material to use as the surface of the video screen. Typically a T1 shader works fine.
    Be sure to set the Emissive color to full white so it can be seen at night.
    2. For the material’s T1 texture stage, assign a placeholder texture and check the “Frame
    Buffer” checkbox.

    Make sure you have properly UV mapped the surface that will display the frame buffer texture. In
    order to prevent the effect of the frame buffer infinitely repeating its own image when the frame
    buffer is being rendered, simply place a black polygon behind it, and offset it slightly to prevent
    sorting issues.


    So, I guess it's just something needs to be sorted out in the shader.
     
  5. Mario Morais

    Mario Morais Registered

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    I try in Lienz.

    I use T1 and bink video but can't see the video.
     
  6. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    .BIK sequences are no longer supported, sorry.
     
  7. vicent-sollana

    vicent-sollana Registered

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    Hi guys,

    I have a little issue with jumbotrons when the cockpit cam is active, i follow the steps that tuttle explained with one variation in my 3dmax the checkbox "FrameBuffer" is not "visible"

    View attachment 7393

    so with the 3dsimed 3.0j i've opened the material and set the framebuffer from false to true,but in the game i have this issue in the cockpit cam,



    Someone knows what this hapened?

    Cheers,:)
     
  8. ethone

    ethone Registered

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    Probably a simple alpha sorting issue. I had the same at Fuji where the Jumbotrons are behind a fence, so I removed them entirely.
     
  9. vicent-sollana

    vicent-sollana Registered

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    Thanks ethone, :)

    Cheers
     
  10. Banger

    Banger Registered

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    is this still a z buffer issue? can we use chroma,instead of alpha ?
     
    Last edited by a moderator: Apr 20, 2013
  11. McNolo

    McNolo Registered

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    Thanks, but maybe I don't explain me well.

    In the first plugins versions, the "Frame Buffer" option was avaiable in T1 Shader, and all was very easy for configure a jumbotron with great results, but now this option is deactivated. Why? It's possible activated it again?

    Thanks.
     
  12. McNolo

    McNolo Registered

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    Something new about this?
     
  13. McNolo

    McNolo Registered

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    Superb, this option was removed and it seems nobody of ISI knows why. The worst thing is that you give instructions that makes time that do not work.
     

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