Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.
You are the MAN Freddy !!
Thanks so much !!!
Happy Holidays !!
Wow, this is great. Love the texturing and modelling. Great drive too. Thanks and seasons greetings to the team behind a job brilliantly done
The Flat 6 911 here has no match.
Cockpit ambience and immersion, physics and driveability/feel better than I had hoped.
The expectation and hype have been met by the product.
With only a few set up adjustments available and a great default set up its a car that should be enjoyed by many.
I ran some laps at Bathurst on defaults= Lovely.
Great job guys.
Tire-Sound problem solved. I had an old '1.0c' named folder under Sounds/TMTires. Deleted this folder and problem is fixed.
Thanks a lot guys !
Envoyé de mon SM-N910F en utilisant Tapatalk
Just for the record...
24AI, MillsMetro - Outer Loop A
Session Practice: 100-140 FPS
Session Race (back of the pack & couple of overtakes): 89-120 FPS (most where above 100 FPS, 89 FPS was on start only)
View attachment 18845
Too bad the quality is lacking
Above the left mirror and meter
View attachment 18846
it is flawless
Cleaner on the mod Apex
Thank you Enduracers Team & everyone who worked on this mod. Really nice.
I need to do more testing, but first impressions are extremely positive.
What a fantastic Christmas present. Thank you.
Fantastic mod! Thanks for all your hard work. +1 on the mirrors. Please make the side mirrors adjustable. It's very important to triple screen users like me.
Many thanks for this mod. It would be great to have this in the Steam workshop too.
We are working on it, but it won't come before the end of the week, for the moment guys have other priorities.
Thanks everybody for the comments, as written in the release some parts are still work in progress so there will be updates on the mod, it will be the right time to look into the feedbacks coming from some of you too.
thx for this awesome Mod!
best christmass present!
No hurry. End of the week is already faster than I could hope for.
After spending about an hour with this mod, I'm convinced that the bar has been set for all other 3rd party creators in terms of how the movements of the car communicates through the tire and steering. The car feels 'alive' and rewards a driver that can identify subtle hints that are being send their way. The way the steering effort responds with changes in front-end grip is phenomenal. There really is no 'catching' a moment of oversteer. You're made aware of what's about to happen from the moment weight begins to transfer and grip levels change.
Thanks for all of your efforts!!
Thanks a lot!
Thank you guys & Marry Christmas
Hey guys...I downloaded the file and what I usually do is put the big RAR file in a separate folder , unzip and take a look at what I'll move manually over to the game. I'm not quite sure where to put the two "dds files " or the " RaceEvent_flat6_series_on_ISI-Tracks_v1.00.rfmod " file. Someone help me out on this? Most every mod ZI've ever downloaded just came in one big package file , with and occassional rfm file. This one seems a bit different.
Mods like this, Ferrari challenge , etc. make cars I don't like driving in other late gen sims a joy to drive.
Just reaffirms to me the gulf in feel between rF2 and its competitors.
Quite often there's a gulf between rf2 mods , let alone other sims.
Great to get some quality mods appearing, this being one of them.
Really great mod. Thankyou. I race offline against the AI and noticed they swerve around excessively. Makes side by side racing impossible. Track is Donnington with 30 AI @ 105% and 30% aggressive. Any ideas why they behave so badly?
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