Andrew Tomlinson
Registered
Hello all, I am looking for a list that shows the required file names to make your custom skins work/load in game.
I already have the basic ones, but all of the car packs are obviously different due to one car type loading everything and the other not.
I have a complete set working for the GT3 DLC Pack except the gloves.
I have only the car skins working for the GTE endurance DLC, the driver / helmet / gloves don't load.
For allowed number of characters in the file name refer to the S397 skin guide.
This post refers to the file naming convention/structure (the position of the "alt" and if there are any "_" or other symbols that form the structure of the file name) for the individual DLC packs.
The files must have the correct name structure for the specific DLC to allow the game to read it.
File names that I have working are as follows:
If anyone knows what other file structures work (such as extra0.dds, extra1.dds) in the above packs that would be most appreciated and we can add them to this list to help others (yes some mods list them in a read me or are listed in the .veh file).
Regarding the extra files, could someone list what these pertain too, such as Extra1.dds = wheel rims etc unless this is specific to the mod.
Its would be great (and a big ask for the mod community) to begin using a standardised simple format for file names to make skin design a bit easier for all.
Thanks to @Felix Schendel for pointing to opening the *.veh file that is included within most mods *.mas file, you can extract this to an outside location and open it with notepad or text editor and towards the top will be a list of any of "extra" files that are used for the car.
My primary problem is getting the driver and helmet files to show in the GTE DLC cars. Those skin names are not working, in any permutation and regardless of number of name digits.
examples of skins to highlight the issue (file names listed below):
(GT3)
Files: altHSR911GT342.dds / altHSR911GT342_region.dds / altHSR911GT342.json / altHSR911GT342DRIVER.dds / altHSR911GT342HELMET.dds / altHSR911GT342window.dds
(GTE)
altHSR911GTE.dds / altHSR911GTE_region.dds / altHSR911GTE.json / altHSR911GTEDRIVER.dds (not working) / altHSR911GTEHELMET.dds (not working) / altHSR911GTEwindowsout.dds
I already have the basic ones, but all of the car packs are obviously different due to one car type loading everything and the other not.
I have a complete set working for the GT3 DLC Pack except the gloves.
I have only the car skins working for the GTE endurance DLC, the driver / helmet / gloves don't load.
For allowed number of characters in the file name refer to the S397 skin guide.
This post refers to the file naming convention/structure (the position of the "alt" and if there are any "_" or other symbols that form the structure of the file name) for the individual DLC packs.
The files must have the correct name structure for the specific DLC to allow the game to read it.
File names that I have working are as follows:
- alt[name].dds - main car skin
- alt[name]_region.dds - Shader car skin
- alt[name].json - Shader data file
- alt[name]window.dds - Window skin (works in GT3 - does not show in cockpit)
- alt[name]windows.dds - Window skin
- alt[name]windowsin.dds - window skin for inside
- alt[name]windowsout.dds - window skin for outside
- alt[name]driver.dds - driver overalls skin
- alt[name]helmet.dds - driver helmet skin
- [name]alt.dds - main car skin
- [name]alt_region.dds - Shader car skin
- [name]alt.json - Shader data file
- [name]altwindow.dds - Window skin (works in GT3 - does not show in cockpit)
- [name]altwindowsin.dds - window skin for inside
- [name]altwindowsout.dds - window skin for outside
- [name]altdriver.dds - driver overalls skin
- [name]althelmet.dds - driver helmet skin
- GT3 DLC Pack - 1, 2, 3, 4, 8, 9
- GTE Endurance DLC - 1, 2, 3, 6, 7 1, 2, 3, 5, 6, 7, 8
- RSS DPi Mod - 1, 2, 3, 7, 8, 9
If anyone knows what other file structures work (such as extra0.dds, extra1.dds) in the above packs that would be most appreciated and we can add them to this list to help others (yes some mods list them in a read me or are listed in the .veh file).
Regarding the extra files, could someone list what these pertain too, such as Extra1.dds = wheel rims etc unless this is specific to the mod.
Its would be great (and a big ask for the mod community) to begin using a standardised simple format for file names to make skin design a bit easier for all.
Thanks to @Felix Schendel for pointing to opening the *.veh file that is included within most mods *.mas file, you can extract this to an outside location and open it with notepad or text editor and towards the top will be a list of any of "extra" files that are used for the car.
My primary problem is getting the driver and helmet files to show in the GTE DLC cars. Those skin names are not working, in any permutation and regardless of number of name digits.
examples of skins to highlight the issue (file names listed below):
(GT3)
Files: altHSR911GT342.dds / altHSR911GT342_region.dds / altHSR911GT342.json / altHSR911GT342DRIVER.dds / altHSR911GT342HELMET.dds / altHSR911GT342window.dds
(GTE)
altHSR911GTE.dds / altHSR911GTE_region.dds / altHSR911GTE.json / altHSR911GTEDRIVER.dds (not working) / altHSR911GTEHELMET.dds (not working) / altHSR911GTEwindowsout.dds
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