Good luck with it all Feel3 ,your a talented man. Just hope we dont loose Peclair to the same fate and also hope ISI get their acts together with their tracks, seriously bland by comparison..Silverstone while reasonable to drive was the big claim but it fizzled as its visually so boring.
Took the industry long enough to recognize his talents. Well deserved feels3!! Show them how it's done!
Can't see the point to employ talented artists or put so much effort on track creation having a simcade engine as Simbin has. DTM Experience is so bad that even haven't pit-stops! Believe you or not.
Didnt' Simbin get a new boss? That's what I think anyway. I guess he decided on a new, more mainstream direction. Very few software developers are making full blown sims nowadays. No matter what genre.
Regardless of what people think of Simbin and their titles, the fact remains that Feels was given an opportunity to get paid for his work, what is wrong with that? He is looking after himself, nothing wrong with that.
And also those saying they make simulators don't actually make simulators. Like rF2 has truly very nice tire and driving physics, but in sheer simulator complexity it loses to title like OMSI2 for example.
You're comparing one genre to another though. I see what you're saying but still apples to oranges IMO. Nothing, no one has said otherwise. The OP was only informing us of the information he just found.
Most of the original Simbin staff left to form Blimey Games towards the end of GT Legends development. Simbin subcontracted GTR2 development to Blimey while they began work on the original RACE. Check out the credits for GTR2 and compare them with the credits for R3E.
How do you know that? I bet the physics in that game don't even come close to simulating the complex handling behavior of a vehicle when being pushed very hard like in RFactor 2, or any racing-sim for that matter.
That's the thing, driving physics alone does not make a simulator. For example carburetor and fuel flow is not simulated. As a practical example from NASCAR: Fuel pickup nozzle inside the fuel tank is located at the passenger side. When low on fuel and car going at the high banked turn, fuel flow cuts as the fuel inside the tank flows to the driver side. And coming out of the turn problem goes away. This could not be simulated with rF2, thus it it cannot be simulator? At least not simulator with enough depth to be called simulator.
What if if you learned that things like that probably don't even happen in the simulators used by F1 teams? Those are genuine training tools and considered top of the line simulators, right?