Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.
Thank you I completely missed this subject !!!
This is a very interesting observation. I've spend tons of ours to eliminate this patches.
I've read many posts about it (here in the forum) but this is the first time I read a possible reason for this behavior. I don't know why some people can't see them maybe it has something to do with the display type and quality.
I use 24" Iiyama displays and I'm sure this displays are not low quality. All displays are wired with dvi. I've noticed this behavior (some time ago) also with the old ISI F35 (not tested again actualy). If you can find a solution for this it would be fantastic because since ISI has improved the hdr and lighting in rF2 I'm really satisfied with the visuals but this greenish patches are immersion breaker and I've no idea what I can do against it.
Some stuff to read.
Ales, yours and URD team work is simply...FANTASTIC! It worth every little penny!!!!!!
I've also have been running it in a league and the GTs are just..WOOOOOW!
Nothing like getting home at night after a hard-days-work and put some laps with the AM at Le Mans (thanks VLM!)!!!!!!!! THAT'S what simracing is all about!
...and now the Protos...WEEEEEEEEEEEEEEEE!!!!!!!!!!
@Ales sorry for being OT
Thx for links If I understand it correct it depends from the used compression type (choice of artist) and also from the hardware manfacturer in my case nvidia or is it hardware independed ?
Can I influence this prozess on the client side for example with some special nvidia driver settings (for example texture quality or something else)
Should we discuss this in a own thread ?
Ales, are there plans to "strengthen" the body parts at all? by that I mean I have the most minimal contact and my front or rear bumper goes for a dance off the track, whilst it looks good, to me it's not true to life in the fact that a simple little tap causes seperation. Just a query
On a side note it would be cool to have the bumpers split up into maybe 3 sections, so if you did whack the left front then that part gets damaged, maybe even dented inwards before a heavier contact causes it to fall off. Not sure if that's even possible in RF2, just dreaming!
Yeah damage will be adjusted but no more parts will be added. We are allready at some point with alot of them actually and more parts would allready hit fps to. Overall i guess once ISI finished damage model it will look good.
Will you add reduced grip etc when areo parts fall off? Currently I notice no difference.
Well, when I loose the front bumper I start to understeer a lot, the opposite when I loose rear diffuser. So I think it's already modeled.
Some parts give you effect, some not at the moment. There are still some limitations in rf2 around that.
yeah figured you'll have to wait for them for the latter part, glad the current one will be adjusted as currently Im scared to tap other cars in fear of loosing parts! cheers mate
I currently race in the AM mainly and when I lose the front bumper/splitter I notice a very slight change but nothing drsatic.
So, Ales!!! Could you give us the honor of watching a video of you making a lap in the ferruccio???
I am only using TC in the rain, no use for it otherwise.
Here's my AM set for Silverstone try it out.
View attachment 12865
You will get it in less than a week and than you can drive it I have it only in devmode plus im not the best with video making.
Less than a weeks sounds good to me
Hi Ales -- please release before Saturday. Have to go holiday after that
I think its going to be friday. Overall i have allmost all done but i want to be sure it works perfectly so im taking some days for testing before release.
Friday would be awesome!
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