[REL] Endurance Series rF2

Would anyone know how to BoP the Ligier P3 so it performs similary to the Norma?
I don't think ;) not really compared, the JSP3 was available before the Norma, no physics change to balance the cars together was done, and the tires set are different, we have only the Medium tires on the JSP3 (we had information about the fact there are only one type of tyre), it's not the case on the S397 Norma.
 
I don't think ;) not really compared, the JSP3 was available before the Norma, no physics change to balance the cars together was done, and the tires set are different, we have only the Medium tires on the JSP3 (we had information about the fact there are only one type of tyre), it's not the case on the S397 Norma.

I would be happy if both used the same physics and sounds. Too bad you couldn't get the files in a locked down state just to be able to reference from the .veh.
 
@klo-che @MaD_King
In version 3.0 release notes you wrote:
"Tire updated (based on latest S397 reference used on official DLC)."

I think also FVR V8 Supercars modder said they used S397 reference tires based on the Endurance/GT3 pack.

But URD said that, S397 still haven't released these tires to public and the ones in sample database are only CPM 2.0 from 2017 ( before upgrade that was integrated in S397 GT3/Endurance packs). So are you sure about that? Perhaps S397 provided the newest reference tires to you directly not in sample database?
 
LMP2 16LM Signatec Alpine "Traction Controll§

In real vehicles there are two rotary switches for traction control
- gain
- slip
are these planned for the future?

Because in the vehicle setup key assignment I only find Traction Controll UP & Down
 
rF2 only has one TC option. They added several more steps, but not a second function. I would not think that is anywhere near the top of their 'To-Do' list.
 
It is a pity that rF2 for TC has only one setting button or area, since in reality there are two for gain & slip
and exactly the interaction and their coordination are very important for this Vehicle.
 
rF2 only has one TC option. They added several more steps, but not a second function. I would not think that is anywhere near the top of their 'To-Do' list.

This is wrong. Indeed rf2 has exaclty this settings to adjust when and how much the TC/ABS should regulate. Maybe it's just not in the mod.
 
This is wrong. Indeed rf2 has exaclty this settings to adjust when and how much the TC/ABS should regulate. Maybe it's just not in the mod.
I don't know how to have TWO TC parameters you could set in your controls separately, in the physics and in controls there is only one.
So to reproduce TWO TC settings like gain & slip, I think it's not possible today in rF2.
 
I don't know how to have TWO TC parameters you could set in your controls separately, in the physics and in controls there is only one.
So to reproduce TWO TC settings like gain & slip, I think it's not possible today in rF2.

Yes you are right. You can't set both in your controls. Only can only set the TC gain. But you can setup both of them in the setup screen. See the entries below.

TractionControlMap: How much of the throttle is cut during TC engagement

TCSpecial: At which slip the TC is engaged

Code:
OnboardTractionControl=1
TractionControlGrip=(1.9,0.2)
TractionControlMapRange=(0.0,0.11,4)
TractionControlMapSetting=0
TractionControlMapSpecial=(0,,OFF,0.0)
TractionControlMapSpecial=(1,,LOW,0.11)
TractionControlMapSpecial=(2,,MEDIUM,0.22)
TractionControlMapSpecial=(3,,HIGH,0.33)
TCRange=(0,1,3)
TCSpecial=(0,,"Conservative","TC=(2.3,0.22,0.33,0.65,0.95)")
TCSpecial=(1,,"Intermediate","TC=(2.8,0.25,0.33,0.65,0.95)")
TCSpecial=(2,,"Aggressive","TC=(3.3,0.28,0.33,0.65,0.95)")
TCSetting=1
 
Yes you are right. You can't set both in your controls. Only can only set the TC gain. But you can setup both of them in the setup screen. See the entries below.

TractionControlMap: How much of the throttle is cut during TC engagement

TCSpecial: At which slip the TC is engaged

Code:
OnboardTractionControl=1
TractionControlGrip=(1.9,0.2)
TractionControlMapRange=(0.0,0.11,4)
TractionControlMapSetting=0
TractionControlMapSpecial=(0,,OFF,0.0)
TractionControlMapSpecial=(1,,LOW,0.11)
TractionControlMapSpecial=(2,,MEDIUM,0.22)
TractionControlMapSpecial=(3,,HIGH,0.33)
TCRange=(0,1,3)
TCSpecial=(0,,"Conservative","TC=(2.3,0.22,0.33,0.65,0.95)")
TCSpecial=(1,,"Intermediate","TC=(2.8,0.25,0.33,0.65,0.95)")
TCSpecial=(2,,"Aggressive","TC=(3.3,0.28,0.33,0.65,0.95)")
TCSetting=1
Where are you seeing these lines? I looked at saved setups for Enduroracers LMP2 and S397's Oreca 07 LMP2. I see TC lines, but not those.
 
I think it‘s not in the Endu Mods. I just wanted to say that it‘s possible to implement two separate setting for slip and gain if you want to do so
 
is it me that the cars are seconds faster than the S397 cars at Sebring

Unfortunately, the modders locked the mods as I love to sandbag the cars at an extra 10-20kg because it's odd to see them being faster at the 1st few laps

my only intention with them is to use them as AI "cannon fodders" and to add variety to the grid - never being a fan of this spec formula that motorsport has become
 
Really looking forward to the update. Question, is there going to be any physics update to the Ligier to make it comparable to the S397 Norma? I know it's a stretch, but just wondering if you could get some files for the physics from S397. It would be great to get them working together
 
Back
Top