I don't think not really compared, the JSP3 was available before the Norma, no physics change to balance the cars together was done, and the tires set are different, we have only the Medium tires on the JSP3 (we had information about the fact there are only one type of tyre), it's not the case on the S397 Norma.
I did a race with the Norma and Ligier a while back. And for the Ligier I did use something around 83% iirc
I would be happy if both used the same physics and sounds. Too bad you couldn't get the files in a locked down state just to be able to reference from the .veh.
@klo-che @MaD_King In version 3.0 release notes you wrote: "Tire updated (based on latest S397 reference used on official DLC)." I think also FVR V8 Supercars modder said they used S397 reference tires based on the Endurance/GT3 pack. But URD said that, S397 still haven't released these tires to public and the ones in sample database are only CPM 2.0 from 2017 ( before upgrade that was integrated in S397 GT3/Endurance packs). So are you sure about that? Perhaps S397 provided the newest reference tires to you directly not in sample database?
LMP2 16LM Signatec Alpine "Traction Controll§ In real vehicles there are two rotary switches for traction control - gain - slip are these planned for the future? Because in the vehicle setup key assignment I only find Traction Controll UP & Down
rF2 only has one TC option. They added several more steps, but not a second function. I would not think that is anywhere near the top of their 'To-Do' list.
It is a pity that rF2 for TC has only one setting button or area, since in reality there are two for gain & slip and exactly the interaction and their coordination are very important for this Vehicle.
This is wrong. Indeed rf2 has exaclty this settings to adjust when and how much the TC/ABS should regulate. Maybe it's just not in the mod.
I don't know how to have TWO TC parameters you could set in your controls separately, in the physics and in controls there is only one. So to reproduce TWO TC settings like gain & slip, I think it's not possible today in rF2.
Yes you are right. You can't set both in your controls. Only can only set the TC gain. But you can setup both of them in the setup screen. See the entries below. TractionControlMap: How much of the throttle is cut during TC engagement TCSpecial: At which slip the TC is engaged Code: OnboardTractionControl=1 TractionControlGrip=(1.9,0.2) TractionControlMapRange=(0.0,0.11,4) TractionControlMapSetting=0 TractionControlMapSpecial=(0,,OFF,0.0) TractionControlMapSpecial=(1,,LOW,0.11) TractionControlMapSpecial=(2,,MEDIUM,0.22) TractionControlMapSpecial=(3,,HIGH,0.33) TCRange=(0,1,3) TCSpecial=(0,,"Conservative","TC=(2.3,0.22,0.33,0.65,0.95)") TCSpecial=(1,,"Intermediate","TC=(2.8,0.25,0.33,0.65,0.95)") TCSpecial=(2,,"Aggressive","TC=(3.3,0.28,0.33,0.65,0.95)") TCSetting=1
Where are you seeing these lines? I looked at saved setups for Enduroracers LMP2 and S397's Oreca 07 LMP2. I see TC lines, but not those.
I think it‘s not in the Endu Mods. I just wanted to say that it‘s possible to implement two separate setting for slip and gain if you want to do so
is it me that the cars are seconds faster than the S397 cars at Sebring Unfortunately, the modders locked the mods as I love to sandbag the cars at an extra 10-20kg because it's odd to see them being faster at the 1st few laps my only intention with them is to use them as AI "cannon fodders" and to add variety to the grid - never being a fan of this spec formula that motorsport has become
Endurance Series rF2 build 4.00 previews, including in particular (but not only) new PBR shaders. Work is still in progress. Screens were done before the release of the build 1118.