DRS don't work in race

Discussion in 'Car Modding' started by Enetmo, Jun 14, 2012.

  1. Enetmo

    Enetmo Registered

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    We are trying to apply the DRS in a mod, in practice and classification work, but in the race we get the message "rear flap activate" but the DRS does not work.
    What is the problem? maybe something in the file .GDB of the track?
    thanks
     
  2. ethone

    ethone Registered

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    Might be a track that doesn't have a DRS zone specified. Have you tried on a track that definitely has them defined?
     
  3. vicent-sollana

    vicent-sollana Registered

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    We've tried it in this configuration

    RearFlapWetThreshold=0.5
    RearFlapZone
    {
    MinimumCrossings=3
    TimeThreshold=1.0
    DetectionLapDist=2.749
    ActivationLapDist=3.161
    DeactivationLapDist=250
    }
     
  4. michael1

    michael1 Banned

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    did this work?
     
  5. Enetmo

    Enetmo Registered

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    In qualy and practice yes, but in race don't work.
     
  6. 88mphTim

    88mphTim racesimcentral.net

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    You are going past the first lap, etc?
     
  7. Enetmo

    Enetmo Registered

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    Yes Tim, after 3 laps don't work.
     
  8. vicent-sollana

    vicent-sollana Registered

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    Yes we cross over three times and the "drs" message did show, but still didn't work.
     
  9. McNolo

    McNolo Registered

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    I did a test with my own track conversion and my own mod conversion and it works fine, I don't have problems.
     
  10. vicent-sollana

    vicent-sollana Registered

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    Thanks mcnolo,nice to see you.

    Would it be possible that the area of drs was limited after the activation?
     
  11. McNolo

    McNolo Registered

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    Hi Vicent, nice to see you.

    I've done only a test, but worked perfectly. The DRS configuration is this:

    RearFlapWetThreshold=0.5
    RearFlapZone
    {
    MinimumCrossings=3
    TimeThreshold=1.0
    DetectionLapDist=4742
    ActivationLapDist=0
    DeactivationLapDist=640
    }

    The track is Imola 2006 and the activation is after finish line. The DRS zone finish in the first chicane.

    Clarification, the test was in DEV MODE.
     
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  12. vicent-sollana

    vicent-sollana Registered

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    Ok I will try a similar config in valencia, thanks.
     
  13. Michael Borda

    Michael Borda Car Team

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    In mod mode, pressing CTRL+H will give you the lap distance, is it possible you've inadvertently set one of the distances to something greater than the actual lap distance? Also maybe the detection zone is a bit too close to the activation zone.

    Also are you sure you're following within the 1.0 seconds?
     
  14. vicent-sollana

    vicent-sollana Registered

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    Hi, I havn't got a lot of time, but I've test it and thanks to your help I've could find it, or so I think.

    My mistake was that I wrote "X.XXX" instead of "xxxx" whithout the dot. Now, for Silverstone I have been testing and I used this config:

    Code:
     RearFlapWetThreshold=0.5   // maximum track wetness allowed for rear flaps to be used (any session)
      RearFlapZone               // zones for using rear flaps in race sessions
      {
        MinimumCrossings=3       // how many times you must cross the detection under green before it is allowed
        TimeThreshold=1.0        // seconds behind another vehicle for it to be allowed
        DetectionLapDist=3368    // distance around track where time threshold is detected
        ActivationLapDist=4195   // beginning of zone where it can be used (if under time threshold is detected)
        DeactivationLapDist=4800  // end of zone (yes, the zone can be wrapped around s/f, or not)
      }

    It works in race in moddev.Thank you
     
  15. canastos

    canastos Registered

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    good job and great news :-D
     
  16. Leonardo1962

    Leonardo1962 Registered

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    Great. Thanks for this analysis.
    Did you use the distance values from the score values Out of the .AIW file of the Track Layout?



    Leonardo:confused:
     

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