i think the thing about slip angle is pretty crucial (to my re-learning the game). for me (a 5 seconds off-pace guy, typically; it's probably always been more in rF2 but it's harder to know) it feels very wrong to be sliding in a modern formula car. i'm simply not fast enough that it happens in iR/AMS/AC unless i've made a mistake. in rF2 (i get the impression) the tires are both much more susceptible to & much more willing to sustain slip. so much that even going for a 5s off-pace lap (at least if that means pushing for you), you have to be ready to correct, & quickly. at least the way it's transmitted, i feel it's severe enough compared to what i'm used to that i probably come off the throttle or brake, instead of driving through it. so i'm hedging a bit on temps; it'd be nice to look at those in replay. i assumed that bc it's easy to notice the big spikes w/ the default GUI (impossible in iR, & even AMS, it think, shows tire temp differently -- would like to be corrected if i'm wrong). but i've always felt rF2 is both unique in its tire model & the most punishing of the sims. there's a learning curve to it (& was to iR, tho i think i've acclimated there) that i don't believe was similar to AMS or AC. and it's always been interesting to me that while iR & rF2 may have the steepest initial curves, the feel & tire behavior are a world apart.