Haris1977
Registered
Hi there!
A friend from here (@redapg, and i should thank him publicly for all of his effort and time here
) recently managed to create a (working) mod dev track from my Blender files. This is a local track, named Megara Race Circuit, that i always wanted to see in virtual racing 
And i am close
Does anyone have the knowledge (and the will) to help here and modify some of the existing moddev files as i do not have the knowledge for it?
There will be a donation for this task
Current track is driveable but only rudimentary in Terms of Quality. The main job - for anyone interested in helping here - will be to "replace" and "add " objects to this Track, that have been created in Blender and are exported in AC *.kn5 format (fbx normally should work too).
If this is not doable, a convertion from kn5 (or fbx) file to rf2 standards may be better
And the future target is, to get a good looking track, that uses the latest Standards
@redapg you can always take part in this thread oc
A friend from here (@redapg, and i should thank him publicly for all of his effort and time here
And i am close
Does anyone have the knowledge (and the will) to help here and modify some of the existing moddev files as i do not have the knowledge for it?
There will be a donation for this task
Current track is driveable but only rudimentary in Terms of Quality. The main job - for anyone interested in helping here - will be to "replace" and "add " objects to this Track, that have been created in Blender and are exported in AC *.kn5 format (fbx normally should work too).
If this is not doable, a convertion from kn5 (or fbx) file to rf2 standards may be better
And the future target is, to get a good looking track, that uses the latest Standards
@redapg you can always take part in this thread oc
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