Sorry PB, no offence meant but imo neither oil stain looks realistic. The second just looks some kind of black mark that really shouldn`t be there... If they look good/realistic to you and you want to keep them I reckon I`ll be using v1.2
I don't take offense on any feedback. I had to completely redo the road surfaces and materials in version 1.3 in order to accommodate the other layouts. I'm trying to make v1.32 look more like v1.2 - so I'd like to get some feedback on what you think How does this look? View attachment 12567
Better! But I would still go a few more steps towards less difference between the marked area and the rest of the asphalt (that appears to be brand new or close to brand new). The problem is distinguishing between rough spots and the area that just has a few permanent tire marks embedded into it. If the surface of the rough area is as dark as the corner scrub marks, then it looks strange because it covers a much larger area than would be the case for those types of marks. The rough spots are not so noticeable in real life, and should not cover-up or mask or be so dark as to hide the real road build-up. Just a slight variation from the regular pavement surface tells your eye that it's not billiard table smooth. When you feel it through the wheel at the same time--sim heaven The rough area is usually only about the same size and position as the tire scrub area. Your "dark spots" stretch further--like the size of a replacement patch of asphalt if they were replacing a whole corner because at various spots throughout the corner there were imperfections. If we want just the imperfections, they could be smaller; not all in one big blob, and also more varied...some larger/deeper and some less so. There could also be some in braking zones at the end of the longest straights.
Marc, I do appreciate your input, but did you look at the sat imagery of the track. I'm trying to match the marks on the real track View attachment 12569 View attachment 12570 There's a point of diminishing returns and at some point, I've got to move on to another track. I've got several that I need to update.
Wow, I hadn't seen that! Very odd. Must be a Texas thing? Some sort of oil mixture poured over the rough spots to hold them together in the extreme heat??? I am going to go search for in-kart pics of the track as that is very unusual! Maybe the way you have it (test version you sent me) is fine?
Yes, take a look here: https://www.youtube.com/watch?v=y8po9W44Kc4 It must be some sort of chemical-based substance! But the tone difference is quite small and it is also on top of a track that isn't otherwise perfect pavement. Send along a test link if you want, but you are probably right that it's close as-is. Sorry, I have never seen anything like that up here in the frozen north There's also just shiny pavement from wear and lots of wear and tear on the curbs. That's for another time, though. I am sure everyone will be anxious to see what else you're working on.
This, indeed, does look very much better PB... definitely heading in the right direction. I`ve never seen anything like that before on any other track either, it does look a little strange for sure... If you need another tester, drop me a line.
Ok guys, I'm uploading release candidate 1.32. Who wants to test? I will fix anything that needs to be fixed, but if the road and patches are at an acceptable level, I'll release it.
I wish to try too PB. One thing I notice watching videos of the Real track the darker patches reflect more light when the sun is reflecting on them compared to the track. Don't know if you have settings to do anything like that.
testers, you've got PMs - thanks for testing and please remember I'm just looking for a level of acceptability in the road textures, so I can put this one to bed and move on to my next track
Nothing to be sorry about - you could've participated in the testing. It's as natural as I'm going to make it. You might want to look at the real track, it's not very natural looking in real life either. Feel free to enjoy the new version with all the extra layouts or version 1.2 with 2 layouts - it's your choice
It is some sort of chemical sealer or something strange that they have put on the track likely to prevent excess deterioration in super-high temperature conditions (that are common in Texas). Those blotches in 1.32 are as close to the real thing as any other part of the visuals (main asphalt surface, grass, buildings, etc.), which are more than acceptable in my view. Not blow your socks off, but better than the typical third-party track.