[REL] Dallas Karting Complex 1.3

Discussion in 'Locations' started by PlickBadger, Apr 28, 2014.

  1. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    1.32

    View attachment 12532
    View attachment 12533
    View attachment 12535
    View attachment 12536
    View attachment 12534

    update list:
    • slightly improved AI - completely reworked all versions, but they're still too slow
    • minor graphic improvements - more realistic road patches, better road connection meshes
    • slightly improved bump locations - more closely matched up with road patches, etc.

    known issue:
    Night lighting doesn't work correctly with HDR automation. To race at night use the included dkc hdr profile. You will have to set it, leave the track and then come back. I've done everything I know to fix this, but it's still an issue. I've asked ISI for help in another thread and I will release an update if this is a track issue.
     
    Last edited by a moderator: May 2, 2014
    chisco85 likes this.
  2. baked bean

    baked bean Registered

    Joined:
    Jan 17, 2012
    Messages:
    1,297
    Likes Received:
    47
    Thank you kind sir :D
     
  3. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Yes, thank you for continuing to polish this gem.
     
  4. Daytona 675

    Daytona 675 Registered

    Joined:
    Jan 1, 2014
    Messages:
    210
    Likes Received:
    30
  5. tjc

    tjc Member

    Joined:
    Jun 4, 2012
    Messages:
    5,842
    Likes Received:
    327
  6. jrcn50

    jrcn50 Registered

    Joined:
    Jan 12, 2012
    Messages:
    363
    Likes Received:
    1
    Thanks!!
     
  7. brot

    brot Registered

    Joined:
    Jan 18, 2012
    Messages:
    30
    Likes Received:
    0
    Thanks a lot.

    Am I the only one who have this big "oil spills" in almost every corner?

    View attachment 12540
     
  8. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
  9. Twista

    Twista Member

    Joined:
    Apr 1, 2012
    Messages:
    375
    Likes Received:
    6
    It looks to me like both of the asphalt textures should be a touch lighter?
     
  10. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    can't please everyone. I'll take it into consideration if I ever make another update to this track
     
  11. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    Pickbadger you might want to check the normals/smoothing groups on that kerb :)
     
  12. brot

    brot Registered

    Joined:
    Jan 18, 2012
    Messages:
    30
    Likes Received:
    0
    It´s just because the patches looked just right in your earlier versions, so what ever you changed in v 1.3 messed it up (as shown in your own Picture). The rest looks very good, nice reflections and so on.
     
  13. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    I guess you'll have to use 1.2, cause I'm not planning on any further updates. The patches in 1.3 look more realistic to me and that's what I'm always going for.
     
  14. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Is it possible there is some graphics setting or AMD vs. NVIDIA or something that makes them look like oil? I haven't had a chance to try 1.3 yet, but 1.2 patches looked nice and certainly not strange like the ones in the pics.
     
  15. brot

    brot Registered

    Joined:
    Jan 18, 2012
    Messages:
    30
    Likes Received:
    0
    Okay.

    You are the creator, so of course you decide how it´s going to look. I´ll just use v. 1.2.

    Again, thank you for making this track available for us. Just what we need to enjoy the go-carts.
     
  16. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    I took a look at the track on a few different computers and the patches are definitely too dark on some. It has to be a video card/driver issue.

    I'll lighten up the road patch texture in the next release - hopefully the final one with working HDR automation/nightlights.

    Apologies for making them look like oil. They don't look like that on my main gaming box
     
    Last edited by a moderator: Apr 29, 2014
  17. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Thanks, Plick. You're terrific in addition to being talented.

    May be that you have to gauge the tone of the patches, which should be not too different form the main asphalt surface, with brightness and all cranked up past where it would normally be for regular use?

    It could also be exacerbated by the various lighting issues in rF2. I notice that with HDR on, there is less of a difference between early morning and noon-time lighting at your track than many others. It actually looks better, but may also indicate some lighting settings that are off. When ISI fixes the regular lighting to tone down the mid-day too bright tones, your track may end up too dark! Frustrating, but don't give up. Track is too good to give up on it.
     
    Last edited by a moderator: Apr 29, 2014
  18. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    Marc, brot,

    I PM'd you a link to a test version 1.31 with potentially improved road textures. Please test and let me know - thanks!
     
  19. marvelharvey

    marvelharvey Registered

    Joined:
    Apr 25, 2013
    Messages:
    402
    Likes Received:
    270
    This is such a great track... you had me up until 2am :D Many thanks for all your hard work
     
  20. brot

    brot Registered

    Joined:
    Jan 18, 2012
    Messages:
    30
    Likes Received:
    0
    It´s better, but still looks like it´s drawn over the other surface. The edges are not "smudged" at all, compared to v. 1.2. I´m just a happy costumer of this sim, having no skills what so ever in modding, so this is just a feedback of what i´m seeing with my eyes ;-)

    I took some screenshots for you to compare: V. 1.2 vs. V 1.31:

    View attachment 12556

    View attachment 12555
     

Share This Page