Custom road textures.

Discussion in 'Track Modding' started by CheeseSandwich, Dec 6, 2012.

  1. CheeseSandwich

    CheeseSandwich Registered

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    Good morning,

    What is the optimal size for a custom texture for use in 3d max? Would i be ok just using 1024x1024 for my road textures?
     
  2. feels3

    feels3 Member Staff Member

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    1024x1024 for multi map and 2048x1024 for main diffuse map should be enough :)
     
  3. ethone

    ethone Registered

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    Depends on how you set up the material. With a good mult and spec maps you can get away with much much smaller diffuse maps, which is especially great if you want to use multiple diffuse maps as it keeps vram usage down.

    My next track has 512x2048 diffuse "textures" and I've tried it with a quarter of that (256x1024) and it still looks fine.

    Point being: Size is not the primary factor for graphical quality.
     
  4. feels3

    feels3 Member Staff Member

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    True :) , especially when your average speed on track is very often over 100km/h on shorter tracks and close to 200 km/h on bigger tracks. It can make a difference only for screenshots after race.
     
  5. CheeseSandwich

    CheeseSandwich Registered

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    Thanks guys. Will read up more on this.
     

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