[REL] Crew Chief v4.5 with rFactor 2 support

Discussion in 'Other' started by The Iron Wolf, Feb 1, 2017.

  1. davehenrie

    davehenrie Registered

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    I always start CC before rF2.
     
  2. Mindraiderz

    Mindraiderz Registered

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    I haven't tried RF2 with the latest update, but I've got that same error yesterday when I was playing Assetto Corsa...
    My guess there's something in the latest update that's bugging, it all worked great before..
     
  3. Tobias Pitzer

    Tobias Pitzer Registered

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    I've had no problems with Crew Chief and rF2 lately. I've just downloaded the latest version (4.9.9.2). This was started without an error message. In rF2 I will test them later.
     
  4. The Iron Wolf

    The Iron Wolf Member

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    Jim and Morten figured bugs out while I was sleeping, next update will fix this issue. We probably going to release later tonight so stay tuned.
     
    Seven Smiles, Mindraiderz and Corti like this.
  5. davehenrie

    davehenrie Registered

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    Just one curiosity, due to S397's last BOP of the GTE cars. Currently, the GT3 cars are just as fast, if not faster than the GTE car pack.
    So when I was out in a GTE, I kept getting a message that a faster class of car was approaching. You'd think the Senna or Oreca 07, but I only had GT cars loaded. At that time, a GT3 had the fastest time, so the GT3 class was listed as the faster class. Again not Crew Chief's problem. But one that hopefully will be addressed sometime soon by S397
     
  6. The Iron Wolf

    The Iron Wolf Member

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    Hi,
    Just wanted to let you know that we recently added a feature that might come useful in rF2. Mapping in game tire to well known tire as part of configuring car class. Here's an example:

    {
    "carClassEnum": "F1_90S",
    "rf2ClassNames": ["F1_1996_SL1DE"],
    "raceroomClassIds": [7214],
    "brakeType": "Carbon",
    "maxSafeWaterTemp": 105,
    "maxSafeOilTemp": 140,
    "timesInHundredths": true,
    "enabledMessageTypes": "ALL",
    "pitCrewPreparationTime": 17,
    "allMembersAreRWD": true,
    "gameTyreToTyreType" : {
    "GoodYear D": "Super_Soft",
    "GoodYear C": "Soft",
    "GoodYear B": "Medium",
    "GoodYear A": "Hard"
    }

    },

    That way CC will be able to recognize unusual tire names.
     
  7. ~IsR~Barabba

    ~IsR~Barabba Member

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    Hello people
    I downloaded and installed this fabulous plugin.
    I'm Italian and I found this sound pack https://drive.google.com/file/d/1mbAaqa3bo4eQsMXbnJXctqs5TLwn2V7J/view?usp=sharing
    I followed the instructions, after giving the path to the sound pack, save and restart.
    In the CC menu are now in Italian, but I only hear English spotters in the game?
    could anyone help me to understand where the error is?

    Babs ;)
     
  8. The Iron Wolf

    The Iron Wolf Member

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    Hi,
    does your sound pack includes Spotters? You may want to go through stickies on this sub forum to understand file structure in CC. CC supports alternative packs, so if pack is authored correctly, it should work.

    http://thecrewchief.org/forumdisplay.php?6-Voice-packs-translations
     
  9. ~IsR~Barabba

    ~IsR~Barabba Member

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    I took Gianfranco's pack, followed the instructions
    however some sentences remain in English
    now I will look in the forum, to see if I find any information

    you could provide me the 4.4.3.4 version of the CC
    because it is the version developed in the instructions in Italian
    maybe in the last versions something has been changed and it is for this reason that the pack does not work correctly.

    Babs;)
     
  10. The Iron Wolf

    The Iron Wolf Member

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    I am pretty sure Gianfranco's pack is very, very outdated - app changed hugely since v 4.4, also 4.4 does not work with rF2. You can find location for old versions in FAQ on our forum.
     
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  11. ~IsR~Barabba

    ~IsR~Barabba Member

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    ok mate
    however I solved almost everything, replacing the files.
    thx for support

    Babs :D
     
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  12. ~IsR~Barabba

    ~IsR~Barabba Member

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    as I said, replacing the files works almost everything.
    what I don't understand how to make it work is the lap times.
    do you have any ideas to solve this problem?
    where are the folders of the English lap times, in the voice folder?
    thanks in advance for help.

    Babs :)
     
  13. ~IsR~Barabba

    ~IsR~Barabba Member

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    OK understood
    practically the whole number folder changes
     
  14. ~IsR~Barabba

    ~IsR~Barabba Member

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    is it possible to edit the CC, in order to make the numbers of the old (Gianfranco) pack work?
    because everything works perfectly, except for the numbers on the lap time.
     
  15. The Iron Wolf

    The Iron Wolf Member

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    See voice packs area of our forum. There was some work done to support another Italian effort, but I am not familiar with that stuff. One thing I remember you drop text file to denote pack language. Might be worth replying here: http://thecrewchief.org/showthread.php?773-I-m-thinking-about-making-an-official-italian-soundpack
     
  16. ~IsR~Barabba

    ~IsR~Barabba Member

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    ok thanks i will look
     
  17. The Iron Wolf

    The Iron Wolf Member

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    If you are using Shared Memory plugin only with the Crew Chief, or do not use FFB data in SimHub, you could save a few CPU cycles by reducing amount of data plugin pumps. In CustomPluginVariables, set UnsubscribedBuffersMask to 56. Note you need to get new plugin with CC first :)
     
    Last edited: Nov 8, 2019 at 8:57 PM

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