Joeymaurone
Registered
this sim would look so much better with some dof effect, despite it's realistic or not
So Tosch, those nice pics of Croft - what do you do to avoid the transparent trees? Do you do the true-to-false answer for TransparencyAA like the rest of us? Or is there a way to tweak the track itself?
I do the true-to-false TransparencyAA stuff in the player.json like the rest of the world.![]()
"Transparency AA":true
"Texture Sharpening":0
Cool shot dB83.![]()