Here are some pictures with a different scale for the normal map (6 times larger now). You can see how the normal map distorts the cube map (reflection) and every drop creates a reflection sphere. With a smaller scale it looks a bit wild in the distance. Maybe it's possible to fix this with modified mip maps in a way that the effects fades out in the distance.
The sphere on top is just an experimental thing for glass material.
Nice shot there D...
Yeah but I take it down, just realized it is ripped from SRW.
I mean doh ..........I should have guessed.
Nice... track?![]()