[REL] CHANG INTERNATIONAL CIRCUIT

Discussion in 'Locations' started by The Other Team, Aug 30, 2018.

  1. Stevy

    Stevy Registered

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    I have a problem with this track.
    I want to start a race with the AI (LMP3 + GT3). Rolling start.
    I get in the grid and the AI start to drive at race speed. Lap after Lap after Lap. It never seems to get green.
    If I jump the rolling lap I get send into the last corner where GT3 crash into me but still no green after the Leader (LMP3) crosses the line.
    So we still get stuck in the rolling start lap. So no mater if I skip the lap or not it never gets green. Also, i guess because there is no pacecar, we "roll" almost at race speed.

    Really annoying for such a high quality track :(
     
  2. johnsclander

    johnsclander Registered

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    ¬°Great work! Thanks a lot
     
  3. fsuarez79

    fsuarez79 Registered

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    Haven't tried it in this particular track but I've found this issue with several mod tracks where you can't do a rolling or fast rolling start encountering the same problem you are. Not sure what causes it, I'm guessing modders missing to add something when creating the track but hope this gets fixed
     
  4. MarcG

    MarcG Member

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    Can't believe I only found this track the other day (after longing for it for ages!), a very good conversion but the AI need some work as they're too slow through some corners and as above Rolling Starts are broken. I hope they get some love in the future as I'm loving this track, great work. :)
     
    philmcqueen and pkelly like this.
  5. Stevy

    Stevy Registered

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    Hello?! Any News ?
    It seems the team plus the two projects (here and Paul Ricard) died quit fast.
    We still have the issue with the rolling starts. The PR thread seems dead too.
     
  6. philmcqueen

    philmcqueen Member

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    No news good news !!
     
  7. Chris Lesperance

    Chris Lesperance Registered

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    I hope everything is still being worked on. The Paul Richard is very much needed.
     
    philmcqueen likes this.
  8. haunetal1990

    haunetal1990 Registered

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    Thanks for that brilliant track
     
  9. Godwind Racing

    Godwind Racing Registered

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    Sorry to be a little off topic but regardless if very few PCs can have that amount of power to handle that number at once as of now, one of my gripes with sims is why none of the modders make use of the maximum of 104 cars without it allowing cars to flood into the pit road, this can be done by expanding the pits into the paddock area like some mod tracks do

    On rF1, I tried to have that maximum of 101 cars on GSCT's version of Daytona and never had so much fun
     
  10. The Other Team

    The Other Team Registered

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    Steam Workshop Link on the first post :)
     
  11. The Other Team

    The Other Team Registered

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    First post Updated ;)
     
    makan, Emery, Levelup1 and 12 others like this.

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