Hey all!
I'm not an expert, but not a stranger to rFactor modding... rFactor 1, that was.
I always liked being able to run my own offline IndyCar seasons with the AI. While I didn't have any of the track building software, I knew my way around .GDBs, .AIWs, .TDFs, .HDVs, etc. Through editing lines in those files (AIDryGrip, of AiPerfUsage, for instance) I was able to tweak the AI of mods into something raceable.
Now that rFactor 2 has released the new IndyCar, I'd like to take my operation over to here. But I have no idea how to do this stuff.
For instance, my first stop is trying to tweak the AI from the St. Petersburg street mod to prevent them from running into walls. The first thing I'd try would be to changing Grip level in the .GDB or .TDF.
I understand everything is packaged now in the .RFCMP file. But I have no way to get into it. I use the MAS File Utility Tool to try to open it, but it only shows the .RCMP file itself, not any of the files within that I could extract and edit.
Any time I Google for help, it seems like there used to be an rFactor 2 Launcher that folks would use to somehow do stuff, but that launcher doesn't seem to be part of the game anymore.
Also, if there's a BETTER way to do any of this, I'm not set in stone on my ways of getting the AI to behave. I'll completely re-do AI lines if it's easy enough. I just need to know how to get into this stuff to start with.
Thanks!
Nifty (Not Nnfty, stupid fingers)
I'm not an expert, but not a stranger to rFactor modding... rFactor 1, that was.
I always liked being able to run my own offline IndyCar seasons with the AI. While I didn't have any of the track building software, I knew my way around .GDBs, .AIWs, .TDFs, .HDVs, etc. Through editing lines in those files (AIDryGrip, of AiPerfUsage, for instance) I was able to tweak the AI of mods into something raceable.
Now that rFactor 2 has released the new IndyCar, I'd like to take my operation over to here. But I have no idea how to do this stuff.
For instance, my first stop is trying to tweak the AI from the St. Petersburg street mod to prevent them from running into walls. The first thing I'd try would be to changing Grip level in the .GDB or .TDF.
I understand everything is packaged now in the .RFCMP file. But I have no way to get into it. I use the MAS File Utility Tool to try to open it, but it only shows the .RCMP file itself, not any of the files within that I could extract and edit.
Any time I Google for help, it seems like there used to be an rFactor 2 Launcher that folks would use to somehow do stuff, but that launcher doesn't seem to be part of the game anymore.
Also, if there's a BETTER way to do any of this, I'm not set in stone on my ways of getting the AI to behave. I'll completely re-do AI lines if it's easy enough. I just need to know how to get into this stuff to start with.
Thanks!
Nifty (Not Nnfty, stupid fingers)