Car hitting invisible barriers in developer mode

Discussion in 'Track Modding' started by boblug, Jan 11, 2013.

  1. boblug

    boblug Registered

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    Car hitting invisible barriers in developer mode - SOLVED

    Well got my test peices loaded but now when running in developer mode and running on track I crash into invisible stuff and car jumps high into air. Can't even do half a lap.
    Any ideas?
     
    Last edited by a moderator: Jan 12, 2013
  2. ethone

    ethone Registered

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    Do you perhaps have a single huge racesurface* object? I've found that if a racesurface object becomes too large the car will start jumping around and oscillate wildly, sending it high into the air sooner rather than later.

    Other than that, are you sure you only have your visible meshes in the .scn and no leftovers set to render=false? All materials correctly assigned physical properties through corresponding .tdf entries?
     
  3. boblug

    boblug Registered

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    Im sure its not other objects as i started with just a simple plane and expanded from there.
    Wasnt there something when RF2 came out where people were reporting this in the game, couldnt find it through search tool, keep looking though. thanks for reply

    edit - solved it was the feature in the controller ini file <Skip updates="1"> which has its own file for developer mode.
     
    Last edited by a moderator: Jan 12, 2013

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