Another problem more. On tracks that are becoming, we have some areas where the car note a bump imaginary, and fly. I edited the TDF as it says in the tutorial, I think something better, but still there are some bumps, we thought it is the mod, but we do not clear. See if you throw me a help. View attachment 1506 View attachment 1507
I should have been more specific: A screenshot of the wireframe model from the top view. Reason I'm asking is because I had a model with too a too small polys throw the car all around the place.
check the material name, the prefix must be in TDF file.. all road objects must have HAT and collition..
View attachment 1511 Two possibilities (unless it's a .tdf error): - The poly in the red circle is very small poly with edges close to each other - Your triangulation is not too good either. The two edges I marked in blue/yellow are very close together at a very small angle to each other. If the two different end points are differing in height it will create a big step in the surface which might send cars flying.