2ndLastJedi
Registered
After hitting the curbs Ai roll over.
Paid DLC. Devs in another thread have noted the issue. Tracks are correct, cars have the issue.BTTC is a paid Mod?
I did a forum search before making this thread but being old I must have missed that one.There was a thread about this recently with some changes that can be made in player json.
Not ideal but it seems to help with the issue…
https://forum.studio-397.com/index.php?threads/btcc-racing-with-ai.73551/#post-1119816
https://forum.studio-397.com/index.php?threads/btcc-racing-with-ai.73551/#post-1118790I did a forum search before making this thread but being old I must have missed that one.
Hopefully seeing its a known issue it will be fixed soon. I don't like having to change .ini files for official paid content.
Even as a player you have to watch some corners so the BTCC cars don't roll (Portland T1)
rolling AI is an old global issue.
BTCC is probably just easier to make them roll. Even as a player you have to watch some corners so the BTCC cars don't roll (Portland T1)
Here some rolling GT3 cars from 4(!) years ago
https://forum.studio-397.com/index....dited-screens-only.40609/page-289#post-983104
The trouble is the BTCC Ai is so slow that its pointless racing them at lower strength.Known issue, they seem to roll more at higher AI strength.
The trouble is the BTCC Ai is so slow that its pointless racing them at lower strength.
Known issue, they seem to roll more at higher AI strength.
Maybe that's part of the "known issue", I haven't checked but ideally at 100% strength they should have similar lap times to their real life counterparts.