Community Screenshots Thread (Unedited Screens Only)

Baku - part III
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As i know this is upgrade McNolo version of Baku. Looks really nice and detailed, but IMHO it is way to heavy for the online events (very low FPs on high / max. settings).
Also there may be some problem with the barriers (very impacted - small contact causes a lot of damage in the car).
I don't know to be honest, i just made a couple of laps offline with some AIs, it looks good, maybe too much? :D
 
I confirm that it's heavy.
This circuit has a lot of objects with many details.
We worked on the visgroups to have different "weights".
It's a rip, but not a simple conversion. A lot of mesh was remade, it has the new real road, kerbs, rain effects, reflections, IBL, etc.
I think that the only think not done were the puddles.
But we have to continue working on the performance.
 
I confirm that it's heavy.
This circuit has a lot of objects with many details.
We worked on the visgroups to have different "weights".
It's a rip, but not a simple conversion. A lot of mesh was remade, it has the new real road, kerbs, rain effects, reflections, IBL, etc.
I think that the only think not done were the puddles.
But we have to continue working on the performance.

It also has puddles, lagg.

Puf !, how little memory...:confused: :D
 
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