For us simracing players, buying Rfactor2, LFS, GTR2, and all other sims does not exclude any of the other. Most of us, buy them all. Allowing a conversion to Rfactor 2 is a good way to promote LFS in my humble opinion.
I'm very pleased with the update, nice work. The track looks very nice, especially at 7:00 AM. The only thing is - there is still some low FPS perfomance, but not all the time, on one part of the track I reach 130 fps and on other part there is like 45 fps. It's hard to keep it steady. Other than that it looks great.
Yep, great job on the track. (Used to love the LFS City track too) Having a problem racing though. With only 9 starters (clio) rf2 crashes the moment the start lights go on (first light of sequence). Initially had 15 AI, but reduced down to 8 , but still no go. Anyone else have this issue and perhaps a work around? Cheers
I get the same with Clio, as soon as the 1st red light shows on the grid at the start of a race the game CTD. Not tried any other cars, just tried playing around with the number of cars on the grid from 23 down to 18 but still CTD. EDIT: Nice job btw
I've made a race against AI with new F3.5 V143 and no start issue with this mod. Ai is Excellent, it was a great fun. thank you.
I think that this track is only for high end PCs Normally I get 50-60fps with my settings but on this track it was 25-35 fps Didn't feel smooth at all. I'm sad because AI on this track seems good and the gp layout is really fun.
CTD when the light in race session goes green. No problems in practice and qualifying. Testet with the new Meganes and Blackwood GP 1.01
Hi BazzaLB, Unfortunately, I've encountered same issue with those cars too : CTD as first green light appears After your message, I realized I have kept Blackwood V10 installed when I did my test. that's strange because I was sure I was on good, last track ! So I can confirm as all of you there, that's impossible to start a race on backwood V1.01...
The track looks great and like the other LFS tracks is a nice design. I hope someone converts the others, too!
thx for the great track. I noticed very low fps (~~20 in some areas) FPS increases about 60 % when I disable the car mirrors. From 20 to 33 ... WHY?
Lower FPS around the pit bay but that seems to be an issue with every track since the skippys were released, possibly earlier... dunno if rf2 renders buildings all that efficiently there's a slight issue with the AIW on the second to last corner - the cars exhibit that strange physics bug whereby they begin to lean and eventually roll over, it's particularly noticeable on tracks with fast uphill bends. I can post screencaps if you need them
Hi thanks for reply. Sorry for any inconvenience. May be I should invest more time in multiplayer testing. It seems that the start light- material "grlta" with animations sequence for green light "1,0,0,0,0,1" causes some Problems in multiplayer mode, because I wanted a green light, when race starts. In single Player, this start light works fine, but in multiplayer it causes a CTD. Essington_Park fe. uses animations sequence for green start light like "0,0,0,0,0,1" so I try this one. .. next release 1.02 I will fix that. to improve performance I put on some ideas > take realroad in more smaller pieces > introducing some invisible walls in pit area to save calculationtime > reducing mirror visibility range (my frame rate is sometimes between 106 and more than 200) With AIW I also noticed some AIW mistakes at curps and eventually roll over, but I have no mery to them . The gap to the right curps is too small so I will shift a little bit left. Thanks for that info. the realroad is a little bit to steady textured and dark. I try to get more structure on it. So hold on. (My time is limited, but I do my best) Leonardo