You are welcome Nicola.Thank You, Chris : it works perfectly.
I saw how You managed files in the pack.
You are kind, as always.
Cheers
Nic
That is why i did say in my Videos, that it is almost impossible, to create an AIW File that works perfect for all kind of Cars.Hello. After having recorded several AIWs, I have been able to notice one thing, and that is that I think it would be necessary to do 3 circuits in 1. That is, based on the AIW made, specify which one is for LMPs or openwheel, which one is for GT3 and the like, and which for cars in addition to Karting. And it is that I have realized that making an AIW with an openwheel, may go well with openwheel, but not with GT3, since these are driven and can be more aggressive on curbs, a style that a openwheel in many cases cannot perform, for having to trace more smoothly. This causes a difference in time if AIWs created for openwheel are used, and a GT3 is driven, we are all going to attack curbs more and ultimately, we end up riding faster than the AI, which traces smoother, compared to driving more aggressive. I'll work tomorrow, but as soon as I can I'll post an AIW recorded from a GT3, and that way you can compare the AIW already worked with openwheel and this one with GT3. Cheers
Did you check if that (still) works?For letting the AI use specific lines look at Trembling Mountain modtrack. There is a rcd-file inside which tells some car categories which specific path to use. Not knowing how this guy found this feature. Afair there are beside the usual paths specific paths for low downforce cars, LMP cars etc. in the rcd. Maybe it´s a bit tricky to find the correct names
Will try this today (if i find some time) if it still works
As @Manfredk2 has mentioned in the Post above of yours, there seems to be a Problem with the Oreca, to force it, to use a specific Line.Nice track, but AI oreca keeps hitting the kerbs in turn one and loosing the rear. Even after practice, qual and a long race. Could it be possible to alter the line to not using kerbs when it's oreca? Or can't it be defined by cars?
put SearchPath=. to the scn and the track will open in moddevand then tried to unpack the track to get it into moddev but kept failing.