Discussion in 'General Discussion' started by 88mphTim, Aug 25, 2013.
Thanks for this new track!
Great track, stop&go turns will cause mayhem in online races I suspect but still a worthy challenger.
I just had the best race I've had in a while on rF2.
25 laps; Skippy; 22 car field; 4 pm; 3x time. This track has me completely blown away!
Love the stop/start nature of the track, the quite low speeds and therefore the possibilty of side-by-side racing.
AI works a treat on this track too; great defending and attacking.
ISI has just upped the bar, IMO.
Can't wait for the next layout! Will it be long before we see it, I wonder?
Really appreciate that you make little known tracks like this one. It's always something special to try and get to know new track layouts. Also tracks of this size makes for awesome races for cars like Clio, Skip and other entry level racers.
Great little track!! Thanks ISI!
And it's really well done, you did great progress since the firsts track, it's a new graphic step !
AI has a tendency to flip in the last left hander, they take too much curbing and hook it. Wasn't bad with the Meganes, unplayable with the Maserati mod though due to flipping. I'd imagine you'd see a lot of Clios up on 2 wheels wanting to go over though I didn't try those out yet.
Fun circuit, but I have to wonder, what is up with all the patches on the track? Usually circuits end up like that after they've had a ton of wear on the surface, but being only 10 years old in a part of the world that won't freeze unfreeze seems sort of odd. Anyone know why it's like that? Did they just decide to build it like that from the get go to facilitate easy replacement of high wear areas?
Also, on an rF2 related note, is it me or is there a lot more grip off line here compared to other circuits, even ISI ones? With the whole "green track is more of a dirty track" I wonder if the off the line grip has been bumped up to be more in line with a actual green track as the base grip, then the marbles.
Nice work ISI, others will be getting worried
Tracks can have different grip and needs for patching based on the aggregate and surface types used. Not all track surfaces have the same grip full stop.
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Nice track and huge fun in the Clio.
Only turned a few laps so far with the Megane`s but it`s a good little track and well done.
I love the high-res textures and the nice little details. Great track.
Couldn't agree more
The track is born with the two different asphalt colors. They're not patches. There is a long story behind the bi-color surface but doesn't have anything to do with the circuit wear... The only difference is the darker asphalt it's a bit more grippy but nothing dramatic.
About the "off line" is exactly like this in real life (the track has been surveyed from A to Z) as the first part of the verge has been made with a thin layer of raw asphalt, then soil...so when you put your tires off the first part of the verge you still have enough grip to avoid a disaster.
As Tim said each track is a different world, a different place and a different story. You can't expect to feel the same everywhere in the world...
About AI flipping you're probably pushing to much on AI strength/aggression.
It is... also huge fun in the skip too.
Absolutely awesome track! Thank you!
Thanks ISI, wonderful track, and pleasing to the eye.
AI is tough here, and very good, they sometimes seemed real when packed close to each other.
WOW! This track was made for the Renault Megane! Try it! Nice!
I only race 60s F1, but have to say this track is great with Spark F3 (only slow car I have installed). Looking forward to trying the Skippy here. Clios, 370s and Meganes may feel at home here, too. Very fun and different. And AI is good, too. Great stuff, ISI.
Looks awesome guys. Cheers ISI.
Lovely track and good FPS .
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