Lazza
Registered
A note for anyone who might have missed it - the new sound settings include a Microphone option. This switches between Broadcast (which, like rF1/rF2 forever, has each camera's microphone fixed in position and orientation, so looking around makes no difference to the sound of cars going past) and Immersive. Immersive makes the virtual microphone attach to your camera, so whatever way you're looking the sound will be correct.
Strangely this option doesn't produce its own help text in the UI, but this is huge. YUUUUUGE!
There's still a lot to be done, and in many respects much of what we're seeing is stuff that's long overdue, but this RC is the most impressive rF2 update I've personally seen in terms of substantive items and the majority actually being things people have commented on or asked for in the past. This feels like S397 finally has rF2 by the scruff of the neck and is going to be able to achieve some things, rather than adding some frills around the edges.
Back on sound, a couple of seemingly unanswered questions through this thread so just for clarity: setting Speakers in-game uses the windows speaker configuration. 5.1 (and etc) works properly, both inside the car and from trackside cams. Full surround, and generated correctly from your current position and orientation if using the Immersive microphone option as mentioned above.
Strangely this option doesn't produce its own help text in the UI, but this is huge. YUUUUUGE!
There's still a lot to be done, and in many respects much of what we're seeing is stuff that's long overdue, but this RC is the most impressive rF2 update I've personally seen in terms of substantive items and the majority actually being things people have commented on or asked for in the past. This feels like S397 finally has rF2 by the scruff of the neck and is going to be able to achieve some things, rather than adding some frills around the edges.
Back on sound, a couple of seemingly unanswered questions through this thread so just for clarity: setting Speakers in-game uses the windows speaker configuration. 5.1 (and etc) works properly, both inside the car and from trackside cams. Full surround, and generated correctly from your current position and orientation if using the Immersive microphone option as mentioned above.